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Fools Paradise's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of sub theme | #18 | 1.483 | 2.200 |
Visual Asthetic | #18 | 2.427 | 3.600 |
Usability (Does it work) | #18 | 2.966 | 4.400 |
Relevant to PhaseConnect | #19 | 2.023 | 3.000 |
Mechanics | #19 | 2.292 | 3.400 |
Fun | #19 | 2.157 | 3.200 |
Overall | #19 | 2.225 | 3.300 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cute! Lego props? FPS drops in the main area for some reason, if you're not using the foliage tool for things like trees and rocks then that might help. Also if this isn't a shipping build then those come out a bit smaller and sometimes run smoother too, but obviously disregard that advice if it is.
Yeah, I made all unique props inspired by lowpoly Lego like objects in blender and took full advantage of blueprints to mix and match. Then Pippas Cannons was just extra to try and add shooting mechanic.
Foliage tool is great point. Probably could have used that for the spikes on hard mode too since there is a stupid amount I placed. Should have also moved lava and space zones to their own levels, currently hidden under main area.
I like the music, the platforming was nice too, it was cool going to the top of the mountain and seeing the island!
Big fan of the Uruka house btw! (Also I couldn't make any progress in hard mode lol—I couldn't hop onto a 3rd pole)![](https://img.itch.zone/aW1nLzE1NjE0OTYzLnBuZw==/original/wB58Vz.png)
The Audio is the track "Back In The Saddle" from the AAA Epic Stock Media Clips Retro 16bit. I do not remember if I got that from a Humble Bundle Pack or Fanatical but came with a lot.
I went a little nuts on hard mode with spikes. Think that along with particle effects and moving objects from other 2 zones lagged it bad causing hard mode to be harder than intended. Ill keep that in mind for next time to not do.