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Side Switch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #12 | 3.429 | 3.833 |
Use of Theme | #14 | 3.429 | 3.833 |
Overall Enjoyment | #19 | 2.981 | 3.333 |
Overall | #19 | 2.932 | 3.278 |
Gameplay Enjoyment | #22 | 2.683 | 3.000 |
Visuals | #24 | 2.683 | 3.000 |
Audio | #25 | 2.385 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really trippy puzzler, but once I started catching on, I was able to navigate more meaningfully. I like the audio switch idea, but I think a exactly what or why its changing is a bit unclear. The bass was mixed very loudly on the switch.
gameplay wise it was very engaging and soothing. I liked it!
Really cool concept. I like that melody change when you flip. Minimalist Art is a little bit too minimalist for me but make the level readable. I think that your lever could always do the door appear. And use Camera exclusively for moving walls . I notice there is some blocks where you can't flip (a darker one, sometimes on the screen boottom, with the boss), it's cool to have such blocks, but i would be better to recognize them at first sight (with a distinguishable color or texture). Hope it helps :) . I like your game. Great job.
i really enjoy playing it
The minimalistic art of this game is really good and I like how the music changes when you flip. The mechanics where really cool, but seeing a projection of where you would be when you flipped would be nice. The first boss was very difficult for me and I couldn't maneuver it into the spikes. Great game overall, just needs a little bit of polishing. Well done!
Solid platformer. I wish it had a bit more hang time when you're jumping off of the edge of a block though. I think the side switching ability is a good one but the map changes a bit too much in either version for it to be clear where to go next. Like in the 3rd or 4th level when you switch to black there is a new tunnel that appears above the top switch that wasn't there before.