Nice game. The music is good. Some more SFX on jump and rolling rock could help.
Sometimes the jump does not work, and in this kind of game the controls must be responsive.
As it, it's a bit repetitive. Could be cool that the slope increase over time.
Overall that was fun and I like the indiana jones vibe.
(my game has also raiders and rolling rocks !!!)
Frelude
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Nice game with a visual identity.
The mouse movement feels good.
The levels are readable, not too difficult.
I try to understand how to choose the right path, but it's random, so it feels unfair.
The alternatives paths is a good idea, but accessing them feels a bit random, it must be accessed because your skilled/smart/taking some risk.
Some drop shadow could help see where we are on the lane, of some sort of snapping could help too.
Overall that was fun to play.
Cool game. Once I clicked the [?] button, all was more understandable.
There is some work to do with the UI:
- I did not like having to always switch from on screen to another.
- Some informations (stats) could be accessible on hover (not by clicking), the "not available" was annoying.
- Did have to abbreviate SPD for speed, and STA for stamina (there is enough place in the UI and it's more understandable).
Once this was ok, the game was fun, and with a massive bet on the right guy, I won.
Well done.
The game looks and sound good. Platform are easy to see, obstacles not so. I see you make all the obstacle bright but despite that, in my mind, vehicles was obstacles , but not neon. I encounter a bug several time where I got hit and disappear, the scrolling was continuing but could not do anything until the chaser reached my position.
The game is pretty cool and addictive, well made. For my taste, maybe there's some kind of twist missing.
I like the concept, even if it surely need some more twist.
But like other says, too much time to wait between 2 move, and pieces can sometimes eat you but don't.
But even with a smarter AI, some move visualization could help, make each piece move one after another (this will also prevent pieces from overlapping).
It can also be interesting that once we reached the last line, the pawn become a queen and the prey become the predator. (like in real chess)
Great puzzle game with an emphasis on multi-tasking !
Level design is well made, with a good learning curve.
If I have some feedback it will be on the form:
- The music is very repetitive.
- The graphics make me think of a old game of 8-bit era, but do not evoke where we are.
Overall that was fun, and multitasking thing a good idea.
The tutorial was already a challenge for me, so did not go very far after that, the jumps in themselves are already a challenge, so adding enemies is too much, and there is the acid under.
But even if I suck at it, I can see that this is well done, good graphics, SFX are ok, music fit the gameplay.
Mechanic is effective. Good controls too (very important in this case).
Great work !
Great game. Of course the game will benefit some cosmetics, SFX, animation, but the gameplay is brilliant.
It looks like some child game (It's not pejorative) done with a graph paper. With simple rule, you have to master acceleration/deceleration, momentum to manage your turns, avoid crashes.
I found the map a bit long, and some visibility on the next turn will be good with some mini-map, or a way to move the camera, or simply a blinking sign telling you where it gone turn next...
Good game. Congratulation !
Very addictive. Feels a bit annoyed to repeat again and again the same thing, but I discover the cheat button.
It don't like the timer things, it ends up abruptly for no reason (For the felling of hurry, something that chase you could do the trick). I would had preferred to continue until I die, and buy upgrade along the game in in-level shop.
Overall that was fun to play. Congratulations.
Nice game.
Some work on the UI to clearly see the current miner and some tweening to give them a bit of life will be welcomed.
Could also be great to see there range of move attack when just hover them with the mouse, and see the order of the miners, the damages, etc..
Some screen shaking and falling rocks could help see the hurry.
The game play in it-self works, it just need some polish.
Nice game, with a good concept.
The menu could use WASD instead of mouse for simplicity.
The platform are not enough contrasted (perhaps due to lighting), so it's not easy enough to see what is an obstacle or not.
The button can be actioned if we are too close.
Would be better if jump and dash button where close together on the keyboard.
It could be great to use button that are only activated by ghost, zone where ghost are blocked, etc...
The music and graphics are ok, you play well with the lighting,
The controls are ok too.
Overall that was fun to play.
Nice game, can feel a bit repetitive without some additions.
Perhaps some barking could make the sheep go quicker, or frighten wild animal ?
Of course some polish will be welcomed.
I like the topview, and the dog movement, ship could benefit of some randomness, like some sheep be frightened and go too far, etc...
Overall nice tiny game.
Nice game. Like the graphics, and the mood of the game, this 80's felling.
I think some work need to be done on hitbox visibility. The yellow part hurt your head, but it should not because they are on the ground and I'm not on the same 'line' as it.
Some drop shadow will help to see the line where something stand/move and help readability.
Well done.
Great game ! The gameplay is solid.
It's pretty calm, despite the oxygen is limited, there is no fell of hurry, the limiting factor is the thruster.
It need some more work on graphics , but it have the advantage of making the level readable.
The SFX need more work too.
The background music fit perfectly.
The level design introduce all seamlessly, great work on this.
But in the end, the fun takes over, and I played through to the end with enjoyment.
Congratulations.
Really good looking intro !
With your graphic talent, a view playing with depth—placing the pursuer in the foreground, the main character in the middle ground, and the obstacles in the background, simply adjusting the zoom level—could have been more immersive.
The sound design could surely plays a more important part to increase the tension.
The main game play based on mini games works, but surely need some variety.
Was fun to play, Well done.
Nice game with a good mood. The cave need perhaps more space to jump easily. You can use lights/objects to have different ambiances and make it more memorable. When it's dark, it could be interesting to just have a light halo around the character.
I did not finish the game, it is perhaps too long for a jam.
Overall the concept is great, and the story feels promising. Well done.