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endeavor: anno 3310's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5 | 3.500 | 3.500 |
Overall Enjoyment | #6 | 3.333 | 3.333 |
Gameplay Enjoyment | #7 | 3.167 | 3.167 |
Visuals | #7 | 3.500 | 3.500 |
Overall | #8 | 3.222 | 3.222 |
Audio | #11 | 2.667 | 2.667 |
Use of Theme | #12 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow this game is amazing, great tiny pixelart, polished, neat little story, fun metroidvania. I curious what tools did you use to make this game? This game have multible endings?
Wow, thanks! Glad to hear you enjoyed it. I used GameMaker Studio 2 - I'm not sure if I would recommend it, but it's what I'm most familiar with. Yes, there are multiple endings - if you go to the far east and west you might discover them.
If you're fine with spoilers - one is where you get all 7 gems and ascend, in one you climb the wall on the left, and in the third one you get the Rod and take the souls of all other NPCs. (I'm thinking of decreasing it to maybe half of the creatures though, to make it easier for players to stumble into).
i would never imagined GameMaker Studio 2. I got curious because the nokia jam was huge and impressive. Have you heard about Arduboy?
No, I hadn't - it looks quite cool, similar to Playdate. Maybe I'll make a game for it someday. GMS2 is usually my engine of choice for pixel-perfect games such as this one - I think Godot is better for high-detail sprites.
fun small game with an interesting concept, I like the fact that you chose Anno as inspiration, good work!
Thanks! I hadn't heard of the Anno series before, I just used the word in the title in the Latin(-esque?) meaning of "year", as if the events are happening in 3310. The game was inspired by Endeavor.