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Within The Pipes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #5 | 3.417 | 3.417 |
Gameplay | #7 | 2.667 | 2.667 |
Overall | #7 | 2.750 | 2.750 |
Visuals | #7 | 2.583 | 2.583 |
Audio | #8 | 2.333 | 2.333 |
Overall Enjoyment | #8 | 2.417 | 2.417 |
Creativity | #9 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Is a pretty good jumping puzzle. Although being jump focused, it would be nice to have a little more control in jump height. Also I got stuck in a spawning block.
Thanks for playing! that bug does sometimes happen, i didnt get around to fixing it unfortunately, sorry.
I like the super high jump and jumping to appearing blocks. Fun fact: Heat Man's stage from Mega Man 2 is likely a color-swapped sewer stage, as the stages were developed before the robot masters were picked. I feel like the flashlight isn't too helpful, since its light cone is very narrow, but it does work well at scaring the monsters!
Thanks for playing! i didn't know that fact, but i've never played mega man, so how would i know lol. i might make the light cone a bit wider in a future version of the game.
Just thought of that because Heat Man's stage has appearing blocks and takes place in a color-swapped sewer, your game has appearing blocks and takes place in a sewer.
that sounds interesting, i might research more about mega man
seems like someone has been playing Alan Wake lol cool idea though the appearing blocks could be more gamified (ie more predictable) jumping felt really floaty otherwise decent
Thanks for playing! i was thinking about making the blocks work as a cellular automata like the game of life or something similar, which i might try in a different project.