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Tchermobyl Killer 2000 v1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 3.388 | 3.444 |
Presentation | #9 | 3.378 | 3.433 |
Creativity | #9 | 3.607 | 3.667 |
Enjoyment | #9 | 3.181 | 3.233 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can manage the gravity of entities
Did your team create the art for this game during the 48 hour time slot?
yes
Did your team create the audio for this game during the 48 hour time slot?
no
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Comments
TikTok_Snoring_Original_Meme_-_Sound_Effect.mp3
Hats off for not using Unity!
I really like the art-style ! Nice colour palette.
Really liked the atmosphere and the concept.
Congrats on the achievement (getting good performances using Java) ! I love the pixel art and music.
There was little incentive to actually dispose of the enemies, and the radiation counter did not do anything that I noticed. Great game anyway
Thank you for your comment!
In fact you die after reaching ten radiations.
very good gameplay and level design