Mécanique super cool mais les timers sont super tight!
Blatoy
Creator of
Recent community posts
Thanks :D
All of the elements are supposed to work but they are not perfect since the player is basically acting as a magnet haha
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Lamp: attracts the player
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Scary Sound: repulse the player
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Health: attracts the player, despawns when touched and restore health (health mechanic is not very obvious I think)
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Rocks: block paths
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Scary / Happy music changes how scared the player is, it has some weird additional conditions (e.g. happy music + monster seeking is supposed to be not scary)
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The light thing basically just affects the fear, which makes the game bearable in its state since you can just tweak it to keep the player not too scared haha
I would’ve loved to make the resources limited and make the pace a bit slower maybe.
With a lot more time I would love to turn it into a turn by turn puzzle game :P