Play module
The Backrooms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Neon Lights | #31 | 3.143 | 3.143 |
Most Dystopian | #34 | 3.143 | 3.143 |
Most Fuck the Corpos | #41 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I enjoyed reading The Backrooms, it was possible for me to picture it all and recreate the scenario. The cyber setting is well accomplished. Items, apps and descriptions capture and stay in your mind. My impression is that PCs are being delivered right into the area. I would do this in case I need to get rid of them. How to track the assassin if the location is unknown? This enemy is really cool, but I believe it is worth creating a setting around him. Are we helping corpos here?
Thanks for the comments!
In reply to your questions, you are absolutely correct that the PCs are delivered right to the assassin. That was mostly so that I could contain the entire encounter in a single pamphlet (which I really like doing). Building out a bit more of the situation would probably require switching to a zine, with a tables of rumors and hooks, maybe a point-crawl through the city to find the assassin, etc.
As for helping the corpos, that depends a bit on what the PCs decide to do once the encounter begins. Could they subdue the assassin and bargain with them? Could they take out the assassin, but then make off with the assassin's gear instead of reporting back to the quest giver? Again, you are correct in your assessment that the quest giver works for the corpos the way I wrote it.
In any event, I am glad that you enjoyed reading it!
Thank you, M. Allen Hall! Those rooms are hell, PCs will be mad and soon dead. It's just inspiring how thrill is built. Certainly, any runner would suggest the possibility of having the assassin as a contact, the setting is already described for that and more.