Thank you so much for your kind words! I have some loose plans to expand this into a bigger game, but I haven't quite nailed down where I want to take it. Until then, I'm still glad you've been able to use the tables in your game.
M. Allen Hall
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Ah, okay. When I tested the module, I made it so the players had no map until they found one. But if it is helpful to have sort of an untouched park map, I have added another page to the Maps file that is essentially what a character would be able to acquire before going into the park. Hope that helps!
The Events tables (the d6 table of the Pirate’s Code and the d66 table of Events to Die For) are both in there for when the player just needs a little inspiration, or they just want to shake things up. You could also use them if you need more ideas for your Maritime Travel Encounters (when you Fail the Presence tests). Honestly, the keywords Event and Encounter could pretty much be interchangeable.
I'm glad you like it! It came out of reading this post on Skeleton Code Machine where they discuss the use of rondels in different board games. I got to thinking about how it might work in a TTRPG. I don't think I made a TTRPG, but rather a tabletop war game, but I still think it's cool.
I love the idea of people using the rondel idea for their own creations. I’ve already heard from someone who is looking at adapting it for spaceships in some way. As far as promotion, I’m probably going to take some time to expand this into a full game (either a zine or a book). That will take time, and for now this is going to be free. Maybe next year. I’ve got a lot on the docket already.
Hello! Yes, that's exactly what it means. In general, the words are a set: verb, noun, adjective. Pick the one that makes the most sense for your situation or sparks the most interesting outcome for you.
If you would like to see an example of how to use the oracle, you can check out an actual play report I posted a little while ago on my Substack. Admittedly, that was a different kind of game with a different oracle table, but I tried to make it clear in the write up what words the oracle was giving me and what I did with those sparks.
I'm glad you're enjoying it!
- The Potion of Invisibility lasts for 3 hours, so you only use that right before you enter a dangerous part of the swamp.
- The Broom of Flying lasts for the entire next night (all 8 hours)
- The Helpful Helper lasts for the rest of the game, which will be at most 2 nights, since you cannot summon it until the break between the first and second nights.
Was the Helper the one causing confusion?
Hello and thanks for playing! I gotta say, I did not consider what happened to the apostle after you ascend. Thinking about it now, I would say that in your ascended form, you could probably watch over Darla as she continues her journey to ascension. (Is this the plot of Godspark 2???)
As for the mechanical question, the idea was I did not want you to have to track Life for the apostles, so yes: as long as they don't roll a 1 and go down to zero power, they survived the attack (maybe it missed, maybe it was only a small injury, however you want to think about it).
Yes, I wish I could do something about the shipping costs. But you’re in luck! The game will be in the Lost Bay Studios shop once fulfillment of the Kickstarter is complete, and they have a much easier time with EU delivery. If you send me a message through the Contact form on my website, I can notify you when they are available.