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A jam submission

Frogs TD BugsView game page

forg
Submitted by Mvrren — 1 minute, 54 seconds before the deadline
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Frogs TD Bugs's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#33.4183.625
Art#42.8283.000
Coolness^TM#63.1823.375
Overall#63.0353.219
Theme#72.7112.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Ok ngl, this was more fun than I expected (I'm not a TD type of guy). Froggyfying this game genre makes it really cute.

Submitted (1 edit)

Frogs

Bit difficult to get working woth the comma period problem.

with a bit more polish (I'm looking at you win condition) good game

Developer

my wincondition is amazing, its not my fault i forgot string parsing has string cultures lmaoo (it is)

Submitted(+1)

It's a cool theme, but it feels a bit frustrating to play, as the frogs attack so slow and there's some things in the UI that are unclear. It's well done for the time frame though, and it was fun while it lasted

The in-game units are real frogs, and you've done your research on which species would make sense for which tower. That's what I love the most about this game, this kind of inspiration is something only your game has. The towers are well-designed, albeit pretty standard. I've never seen a tower defense that uses frog tongues as attacks, it's unique and the animation is well done. I think what would make this really stand out, is if you made it so the frog draws in an insect and eats it if its attack executed the insect.

I like that you made all the art for the game's units. It could have been higher quality, and there's no design to the level as of now. There's no sounds and the UI is just functional. But, this is all because you didn't have much time to make the game to begin with. I think with more time all of these shortcomings solve themselves.

I hope you'll keep working on the game. If you could think up a unique mechanic to set it apart from a regular tower defense game, and add some more gameplay and art, I would definitely want to play it again! If not that's fine as well, either way I was happy to learn some frog trivia.

🐸🐸🐸

Developer

Thanks for the extensive feedback!

I've considered actually building this game out further, but yeah... As it is build in FrogeEngine (based on Monogame) creating scenes and objects is hundreds of lines of code. I only used it because I had no alternatives. me and Matz already decided to keep working on Scrap Defense, building it out to an open world game (Scrap Wings). Maybe one day :3