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A jam submission

BITE ME, PLEASEView game page

Submitted by Existential Crisis Studio (@exc_studio) — 2 days, 34 minutes before the deadline
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BITE ME, PLEASE's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#23.9194.800
Theme#83.5934.400
Audio#92.7763.400
Visuals#93.2664.000
Overall#102.9123.567
Creativity#122.2862.800
Gameplay#161.6332.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Vampire in your game?
The love interest is a vampire.

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Comments

Submitted(+1)

A short, well polished narrative.  The art, while limited, was done very well.  Great job on this!

Submitted(+1)

This was really well done.

The graphics and audio were great. the last picture was really cool. The small details in the audio like Camila's laugh towards the end were really nice, and made me more invested in the game.
I think It could really add to have a small flashback scene to the forest on the night they met. But this is a lot of drawing work and hard to do for a game jam.

The narrative was good as well, but I felt like there were a bit too many times when Dana would stand by herself and talk about her thoughts. Sometimes it was great, but sometimes I would have preferred to advance the story.

In terms of gameplay, there isn't too much to talk about since it's a visual novel, but I did feel like the amount of choices were a bit limited, I think some smaller choices like what to say to make Camila laugh or like you could have added.
On the other hand, it was really nice to see that the choices there were really affected the story.

(+1)

obviously this take five stars in many items, because is art, ok all games are art, but this is only art. The theme romantic is interesting because the turn in history, but is not a big turn, yet vampires are associate with war and erotism in many novels. In general is a great work, the draws are amazing, the sound effects, redaction. The only thing I dont like in this genre of game is its small gameplay.

Ey! what about mix this genre with... platformer for example...

Imagine talk a history with full art (like this), in middle has platformer castle travel bethween areas (like castlevania), and even an isometric (like my game) scene to reproduce the final part of the history (te remembered one)...

Ok I am seeing the growt of all haha