very good game, so interesting and complex
Omwekiatl
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Me ha gustado mucho la idea, sería bueno verla desarrollada, es decir, con muchas más opciones que generen un caos único, ya que el contra es que tiende a repetirse la vida fácilmente.
Es un gusto ver un juego acá en español, pero no descuides el inglés para llegar a más gente.
También le quedaría bien algo de "juici" por ejemplo, uno no ve la edad cuando estás concentrado eligiendo cosas, yo le pondría un fondo que cambie de color o estética sutilmente a medida que el tiempo avanza, así como una que otra gráfica que no distraiga mucho (no es la idea eso).
Finalmente creo que la velocidad está muy alta, no sé el tema de la jam pero si podrías mejorar mucho una partida si se hace más "rica" la vida. Es un muy buen concepto :)
This is a strategic multiplayer LAN/online game (for Windows), so you need a friend to play. Note: 2 players can play, but we recommend 3 players or more to have maximum fun.
A turn based game keep the players waiting for one player actions, this is a cycle based game, so each player has their own turn cycle, in that aspect, one player can reach more cycles if take fast decisions.
You can fight with military, ideological or economical power, and in more than 2 players you can ally with someone to destroy anotherone, the possibilities are many.
Each cycle has 3 steps: build, send, wait.
FEATURES:
- 5 Types of buildings.
- 3 Improvements for each building.
- 10 Types of shipments.
- 3 Ways to conquer: military, ideological, economic.
- 2 Resources: population and money.
- 5 Random disasters that can hit some player.
- Units command like RTS.
- LAN connection.
- Online connection.
- Chat support, to talk with all or with a specific player.
- Minimap.
- English and Spanish languages.
- Player limit: what the network supports.
- Main menu with war simulation.
- Notificacions.
- Discord group to know people to play.
- Full information in tooltips.
The game is in test period so I dont know how many people it supports. Is so hard test multiplayer games XP
El juego está también en español, es un desarrollo hecho en Colombia.
Good game, I love how the 3D desk looks, very scientific!
Very great art and concept, the music nice too!
I am thinking in how many results it has... because combinatory with repetition for 15 colours in 4 spaces is like 3060 possibilityes, so the game requires expensive 3D art to be complete :s
An observation, the interactuable objects need to respond at mouse pass, because the player clic in many thing to see if it interact.
Nice job!
This is to post the upgrades of our games, feel free to let us know where your vampire game was improve!!!
I made upgrades to Vampiwis, in the game page you can see the link to Gamejolt (it will be in Itch when Jam voting ends).
Include: narrative added, more increase of difficult in days advance, a female character, effects like fire when in sun, triggers to events, etc.
This game has a good idea, an interesting level design / level art. But is frustrating sometimes, I find an none escape zone, and dont see restart button.
The game needs better informatión, for example, whats is the mission? I see many paths, or what are the light points, score? not. The speed can be showed in the character, for example in light intensiti or a bar.
Its a good game, the minimalistic stetic is cool, looks very casual. But needs more info and level design to dont look frustrating.
Ohh I know jumps in platformers are hard, I don't have experience in platformers. So think in the idea of: you arent making a normal human jumping, so crash some phisic rules... (is more something emotional to say). Ey man to reach the theme the only one thing needed is... decoration, assets that looks all vampiric!
Ok this game obviously has high rating, I say that it is magnifique in narrative, voice, creativity, art... I can say many positive things about this, but now focus in critique:
When run, escape in a escene, I find me captched in front of bathroom mirror, and I restart all the game to try again...
I love the graphics, specially the high art, but the pixel tile maps mmm can be more pro, because the game can be pro! (ok is many many sprites, but can be pro)
The theme is not at all, so you handle a vampire yes, but is more focused in the party, friends, other monsters (perfect halloween theme), I didn't even feel the vampiric habilities as the protagonist!
The history is so good even you forget that gameplay is weak, ok use a grid to walk help to program for example: interaction with things... but I feel slow, captched, rigid when move and collide in the scenary.
Its a fabulous game in high art and narrative, but I would improve the low art and gameplay mechanics / puzzles in mini-games.
Good game, the game page decoration is so good, classic, but don't acomplish with the game; for example, the intro is great, but you can use a classical vampire instead of the meme, so the classical external game page decoration turns in a meme inside...
The game is very fluid, gravity is hard to handle, in general gameplay is hard to me because I play a little. but looks good, a plataformer for gamers of arcade :v
normally in platforms the way to lose is falling down at void or at lva, sticks, etc; here you los with sun and fire, so game design at end is more difficult than other platformers; you can make initial easy zones with little voids and need to jump fast to evade the sun, in difficult zones the sun and voids are many