The basic gameplay loop is fun, but there isn't enough challenge involved in collecting essence and shards; At least for me, it was mostly just luck. Maybe some platforming in the essence collecting stage and a few different shard types, including punishing ones?
The game should also keep me in the screen area at all times.
Needs a bit of tweaking, but for your first jam, a great little prototype.
Play EssenceRunner
Essence Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #245 | 2.940 | 3.143 |
Fun/Design | #262 | 2.673 | 2.857 |
Music/Sound | #303 | 2.004 | 2.143 |
Overall | #306 | 2.352 | 2.514 |
Graphics/Animation | #346 | 2.138 | 2.286 |
Technical Implementation | #350 | 2.004 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The game starts off on a rightwards scrolling level, collecting essence. It then takes to the skies and flies back on a jetpack in the opposite direction collecting Sky shards for upgrades from the shop. It also houses a secret, given as a clue on the controls screen.
What was your team size?
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
In the controls screen, accessed from the main menu is a quote. It says "5 times they placed their hands on the left coin, 5 times they walked away with nothing. 5 times they placed their hands upon the wrong coin".
In the shop level (after the first 2 collection levels) there are 2 coins, one on either side of the shop window. Click on the right one 5 times and you receive 1000 shards.
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