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Time has been Stolen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #329 | 1.837 | 3.000 |
Fun/Design | #332 | 2.245 | 3.667 |
Technical Implementation | #337 | 2.041 | 3.333 |
Overall | #386 | 1.878 | 3.067 |
Graphics/Animation | #399 | 1.633 | 2.667 |
Theme/Limitation | #425 | 1.633 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The collectibles are IQ points, which are scattered throughout the single level you play on, and the "There and back" Is that you have to get to the IQ points, as the there, and when you die, you go back to the lab to build new robots.
What was your team size?
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
There's a wall jump mechanic that's hard to discover, but very useful in some situations, and plenty of small secrets scattered throughout the level.
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Comments
This is apretty good concept, it would be cool if you make an expansion, great game
Cool platformer, you should move the camera a litle bit to the right so we can se better what's ahead. It's frustrating when we jump blindly.
Is pretty fun. However the fly guy is unable to get his IQ due to the bottom of the platforms killing them on contact. Music is ok, I feel if the sax was toned down a bit it would be much better. The concept for the theme is pretty nice but a little basic. The art is pretty good even with the lack of color. Perhaps a bit more variations of grey and white might help make it feel better.