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Any Artist Art's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #329 | 1.837 | 3.000 |
Technical Implementation | #369 | 1.837 | 3.000 |
Theme/Limitation | #373 | 2.041 | 3.333 |
Graphics/Animation | #384 | 1.837 | 3.000 |
Overall | #391 | 1.837 | 3.000 |
Fun/Design | #412 | 1.633 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Limitation: You have to collect paintings. Theme: You start on the main board then go to one of the others and back to the mainboard. Also multiple tiles required you to go to another, then return for your reward.
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
For tile 31 you need a certain item to trigger the event. Unlike other tiles that need items, this one doesn't outright tell you what you need.
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Comments
I can tell a lot of work went into writing this game. Game dialog isn't easy to write. Too much reading for my taste but I think you did a good job.
Sorry for the late response, life stuff kept me away from my computer.
Thank you for playing and thank you for your kind words!
I know visual novel type games aren't for everyone, but I appreciate you giving this a try.
Blown away by the quality and level of dialogue! Like a board game mixed with a graphic novel. One suggestion I do have is when you're in the gallery to place the return flower higher up. I kept hitting the menu options below it. Had to be very precise clicks to trigger and actually go back to the map.
Thank you for playing!
I also had the problem with the flower when testing, but I had actual minutes to submit my game and a bunch of other things to fix. It's going to be raised in the final version, which should be out some time in October.
I'm glad you like the dialogue because I was worried about it. 14k in three days is pushing it for me, by the end I didn't know if I was making any sense. ^^;