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Robber Raccoon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #301 | 2.245 | 3.667 |
Fun/Design | #305 | 2.449 | 4.000 |
Theme/Limitation | #324 | 2.449 | 4.000 |
Overall | #352 | 2.082 | 3.400 |
Music/Sound | #379 | 1.429 | 2.333 |
Graphics/Animation | #384 | 1.837 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
"Collectibles" In that the player has to collect all treasures in a stage to proceed
What was your team size?
You and one other jammer
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Use a theme and/or limitation from one of the past 8 Bits to Infinity jams in addition to the main theme
If you did any of the optional challenges, explain how they were used:
There and back combined with collectibles made us both think of stealth thievery!
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Comments
Consider checking out our game too!
The game is kinda fun, although not my cup of tea, but fun.
The art assets really need improvement. I had trouble to understand where to clearly go back when I collected all the gold.
The timer was a bit strange, it started showing numbers of float type which caused it to overflow the screen a bit.
The behaviour of the AI is really bugging me. They either are not even moving properly or are crazy fast and is difficult to track their behaviour.
Consider this a lesson of the jam.
Good luck.