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Surtr: The Edge Of Ragnarok's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #95 | 3.250 | 3.250 |
Fun/Design | #123 | 3.219 | 3.219 |
Overall | #151 | 2.987 | 2.987 |
Music/Sound | #168 | 2.813 | 2.813 |
Graphics/Animation | #186 | 2.938 | 2.938 |
Theme/Limitation | #210 | 2.719 | 2.719 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Literal boss fight, and the story is on the edge of ragnarok.
Team Size
Trio (3)
What main engine/tool/language did you use to construct the game?
Gdevelop
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Comments
Really enjoyed it!
Few things i wish were different though (i know what happened so i spare you the obvious ones):
- spear collision is not always where you think it'd be, like sometimes the spear goes through an enemy but no damage was dealt
- can't change direction when you're spamming your attacks. don't know if it was designed that way, but personally not a fan
That's all :) Played it for a good 15 minutes and found out the key was to put points into strength first cause that's where all the money comes from