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Midnight Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #16 | 4.356 | 4.356 |
Overall | #29 | 3.793 | 3.793 |
Technical Implementation | #31 | 3.695 | 3.695 |
Music/Sound | #38 | 3.712 | 3.712 |
Theme/Limitation | #39 | 3.695 | 3.695 |
Fun/Design | #68 | 3.508 | 3.508 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You're a thief who is afraid of darkness and your boss tells you to go thieving in the middle of the night so you must stay on the edge of darkness to not pass out
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
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Comments
I must be a special kind of dumb, it took me like 10 minutes to figure out the switch in the intro level lol.
That said, that was a really really cool game. I did not get much out of the rope mechanic, but the core game loop was very satisfying and the game is super pretty. Good work !
If i didn't break it then it probably would've been a lot easier to figure out cause right now you're just free to run around in the dark and that's not supposed to happen :) And yea the rope doesn't really have much use cause i didn't get to make levels that require you to use them. Thank you so much for playing! ^^
A VERY good game.
Minimalist art, but it all fits together and feels alive with little bobbing pixels and movement. 👍
Thank you Wesley! ^^
The premise if funny and I like the small pixle art. At first I was a little confused about the rope that kept appearing when you press 'F' while at the boss but then I got it once I pushed it all the way to the car. Thanks for the hint about invisibility (I know it was not a hint - lol) it came in handy on level two although I also found an alternative route to sneak in :P lol
:D That's funny. You have overcome your fear AND found another way in! Congrats haha. The rope was just there in case you wanted to use it to pull boxes from darkness, but honestly you can beat the whole game without so it's not that useful :) Thank you so much for playing!
wonderful game! great mood. only thing. the reset button was too close to the main keys so i reset more then i wanted to
Thank you! Wanted to have a quick access to reset, but maybe it was too quick :D. I'll move it post jam :) Thank you for your feedback and thank you for playing <3
Great art, great sound, great music!!!
Awesome color palette/animations.
Loved the references to Vim and 8bits to infinity
Great art, great sound, great music! General presentation overall is just fantastic. I think it fit the theme relatively well, I cannot stress how much my eyes and ears enjoyed this. Fantastic use of colour/limited colour. My only complaint would be that the game felt a bit slow, perhaps removing/shortening some of the distances that you have to walk? There were some parts of levels that (whilst enjoyable to look at) had no challenge to navigating, making them a bit tedious. Besides that, I think you did a fantastic job.
Thank you so much! Totally get that the game was a little slow. It was partially intentional to lower the difficulty making it available for more people, but it also unfortunately lowered the fun for some people. The first 2 levels were my attempt at making tutorial levels. Would've loved to make more interesting levels but i ran out of time. Thank you for great feedback and thank you for playing!
The art and animation in this game is fantastic, and your color palette selection matches the theme and gameplay so well. The opening scene, when you first turn on the lights and you give some love to Vimlark and MWG ... bravo! Really clever and a fun surprise.
It's a very unique take on the theme and requirement, and it made for a great gameplay experience. You have a lot of feedback on the game itself, but I wanted to applaud you for taking the time to address any potential issues players would run into and to already be working on known bugs for an update post jam. It came in handy as a player and it was wonderful to read about the updates, because I hope you keep it up with this concept. Great job.
Thank you so much! :) Made my day
Amazing art, super fun little strategy game... great work man :)
it looks great! amazing work
This is really good! I absolutely adore the aesthetic and the music choice. One thing I noticed that was very good was the rope physics, I love when games do these :P Game can get pretty boring at times, but that's probably just me. Still, a very very nice submission, I had loads of fun with it, beat it in ~400 seconds
Thank you! Definitely not just you and i totally understand it. I didn't have time to make more interesting levels and there are things i could've also done different to make it less boring :) Good time! Thank you again for playing!
This is fantastic! The light/dark mechanic is really fun to interact with. It felt great hiding in the dark and also appreciated the audio detail for giving players feedback when the health bar was emptying out. I feel like this has a clear core concept and you seemed to have really executed on it!
Thank you so much :)
Great job, love the idea of an entrance scene. The color palette is very good, and the steatlh mechanics are interesting! :)
Thank you so much :)
was unsure where i was supposed to go but i love the art and animations
I didn't realize how broken the game was till i saw a friend play it after publishing. If you ever give it another try, in the opening scene there is a light switch in the lit area, you're not supposed to be able to walk out into the darkness. Thank you for trying though and sorry about that :)
thanks for the help ill give the game another shot
I hope it'll be a better experience :)
Awesome art, especially love the lighting! Great work!
awesome game! I find the concept very cool, and the art and music was great! controls are simple and straightforward, it reminds me of playing sokoban and metal gear (nes) combined, overall , I enjoyed playing this game! keep up the great work!
this is really cool idea... I love it
A thief afraid of the darkness is such a neat concept, the background song and sound effects works so well to created the game atmosphere I loved. I had just some small bugs with boxes but overall the game is incredible smooth and polished. Also I lost myself in the map in the intro, but when I found the light switch i thought that it was such a nice idea do it in this way.
I tried to focus on polish as well on my game, would be nice if you check it out :P
Thank you :) You're not supposed to be able to walk around in the darkness in the opening scene, but ofc it's bugged because of the last minute addition i made haha. Thank you for playing and i will check out your game when i have some spare time :)
The game seems cool, but I don't understand what to do. I found the box, rolled it up to the car, but nothing happens. I would like a tutorial at the beginning of the game. I really liked the implementation light in the dark
I didn't realize how broken the game was till i saw a friend play it after publishing. If you ever give it another try, in the opening scene there is a light switch in the lit area, you're not supposed to be able to walk out into the darkness. Thank you for trying though and sorry about that :)
The aesthetics are great and the ambient is excellent! I felt like I was playing a 4k Version of a Atari 2600 game (my first console). Great controls and concept.
I recommend to add some player feedback to be have a chance to make a last second decision.
Thank you! :) Can you elaborate on 'last second decision' ?
Sure: slow mo, a progress bar or state machine. Like in MGS that there's an exclamation mark above for a few seconds.