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King of the Cube's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #216 | 2.510 | 3.000 |
Fun/Design | #298 | 2.032 | 2.429 |
Overall | #301 | 2.008 | 2.400 |
Theme/Limitation | #321 | 1.912 | 2.286 |
Technical Implementation | #322 | 1.793 | 2.143 |
Graphics/Animation | #337 | 1.793 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
There's a big guy you could call a boss, and you're powered up while moving through the edge zone.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity (C#)
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Comments
not a bad game
but i fill like it was your fisrt jam
keep u the good work to get better :)
alot of bugs, like the enemy was for some reason spawning off the map and respawning at the same spot. also the boss was a bit too easy too kill and the camera movement was a bit weird but goo job.
I really like the aiming! I've been trying to figure out how to do twin-stick controls in 3D, and I think I get it now. Thanks!
My main complaint is the camera. The way it rotates around the centre was a little nauseating. Could it just have a fixed rotation?
After the boss spawned, the enemies were all just jumping off the edge immediately, so I didn't really have to do anything...
The boss was really impressive looking, and I like how he exploded into parts when I killed him. If the enemies had been spawning properly, it would have been fun to fight around that terrain.