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Out to the Edge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #23 | 3.917 | 3.917 |
Graphics/Animation | #42 | 4.000 | 4.000 |
Overall | #55 | 3.550 | 3.550 |
Technical Implementation | #84 | 3.333 | 3.333 |
Theme/Limitation | #94 | 3.250 | 3.250 |
Music/Sound | #103 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
It's all about boss fights! And it's set on the edge of the world.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
This was a fun, short romp. Easy to pick up and play.
I don't think he was that ugly! In fact, I thought all of the art, animation and characters were charming. I'm not sure you needed the exploration rooms before the boss battles, which were the big shows, but I did appreciate it the first round so I could learn the controls and bash those bushes. I love the explosion of leaves at the end. I almost think you could have reused that particle effect to get rid of the enemies once they'd been defeated. Kind of funny just having them lay there after.
I like that the enemies could harm one another. I noticed on the second level with the rock monsters, and it was fun trying to get them to collide. But then I rolled away and into a wall and got stuck inside the wall, forcing a restart.
Overall, a great solo dev entry and a fun jam experience. Great work.
Fun game.. Love the music... Just movement fell little bit slippery
A classic fun experience of clearing a room of enemies done with nice looking graphics and effects. Nicely done
Nice aesthetic, ther's a lot of different enemies and are all pretty cool, good job for a one man game
Awesome game! I really liked the art style and combat mechanics. It took me a little bit to figure out that I had to attack by pressing enter, but the rest was smooth. Great job!
Very nice game! I like the cute art. I think its pretty hard, I could only beat the first level once... The character feels a bit like on ice skates so its a bit hard to control. And the room with the three laser blobs always kills me directly afterentering, cause I can't react fast enough.
But generally a great game, well done!
Nice game. Art is cute and neat. Character a bit slippery, and some higher attack range would make us feel more powerful. Great entry.
This was a fun game, I loved the variation or enemies and the different bosses. The player character was a bit slippery like on ice, but overall a great experience.
Such a wonderful game! The art was cute and nice, the enemies were really nice and interesting.
My literally only two nitpicks are it'd be nice if you couldn't get the same enemy room twice in a row, had a run where I fought the cubes 3 times in a row, and the other nitpick is the enemies that jump up and slam back down to create a shock wave when you approach just take a long time to kill because of how quickly they recharge their ability.
Thanks for the feedback!
Absolutely agree with you. The green cubes were a last minute addition, and I've since realised that they're ridiculously unbalanced.
This game was fun! The enemy AI was responsive and fair.