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Overtime!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #207 | 2.687 | 3.800 |
Technical Implementation | #207 | 2.546 | 3.600 |
Music/Sound | #209 | 2.546 | 3.600 |
Theme/Limitation | #215 | 2.687 | 3.800 |
Overall | #216 | 2.630 | 3.720 |
Graphics/Animation | #227 | 2.687 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Boss: you play as the boss of a company. Theme: gameplay, and the situation of the boss within the game.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
Well, this game is looking mighty all right. Seriously, I love these graphics!
The rest of the game works very well. At max it is a little to easy but I have nothing to say against this!
Yeah, it was hard finding the right difficulty since all objectives are technically the same. But thanks for playing!
GG!!!!!!
GG!
I tried to play, but the game window is bigger than my screen, and I can't reach the play button. I can hit options and quit, but that's it.
I'm so sorry, I never thought about adding resolution settings. I'll try to add them for future games I make.
It's very hard while you have only 1 way to clear the level 1 and after it is getting even harder. Mechanics works good
I like the graphics, but i would like to see game elements, like given promotions, as in graphical details, like a promotion medal on the employees desk or a medal on the chest, etc. The game play is in other way mostly graphical, so i get though from that. I would prefer to turn "fixing" the computers into "buying a computer". I just realized the red thing on front of the desks were a screwdrivers...
So I stop playing because everything goes too fast, and there are no way to make own choices because everything collapses with one bad move or mistake, and after all the broken water supplies literally and continually soaked up all received money. I also would like to promote employees twice, so i don't have to make choices of firing too soon.
But over all, i like the shiny and simple background behind the windows; it's kinda makes the feel to that i'm really able enough to try things over again.
I laughed at the start because i though my first employees are all green plants. This game is hard but playable, and then it's a bit complex to start, and as a new player you have to fail repeatedly for the same reasons.
Yeah, this was the first time I decided to use some features of unity so time became the enemy :p
I realized it would be hard to steadily ramp up the difficulty due to the lack of variety in objectives a little too late, so I guess that's experience for the next games I make.
Regardless, thank you so much for playing!