Only wish I could walk a little faster, walking feels slow paced compared to the rest of the game.
JimBoba
Creator of
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Got the error
Unable to parse Build/web build.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
Not rating because I don't want to ding you if I didn't even play the game. I'm on linux using firefox, if that helps with your debugging.
Was able to play on download, more like not so gently down the stream.
I didn't find it entertaining. It just felt like wandering around hallways. I found the door not showing up until I light it irritating, but I don't think it's a bad design choice. I think it needs a new element to add some excitement. If there was something chasing me, or I was collecting something I would find it interesting instead of irritating. I also think a smaller level would have been preferable, and if you do make more, gradually make them bigger. It felt like being dropped into an ocean. Overall seems like a solid foundation but needs some spice.
I liked the time travel back and forth. Was neat to see how stuff was affected and moving became easier. Would love to see some longer and more difficult puzzles. Only thing I didn't like was the movement noise being so intrusive. I would want noises you hear all the time to be quieter and less distinctive, almost background. Pretty cool that you went for 2 diversifiers though. Over all I think this game is definitely worth working on further!
Wish I could kill the nymphs permanently because it would be very satisfying, but that would entirely remove the difficulty curve. Fun for a little bit, but I think if you were to build on this after the jam it would be worth your time to make the enemies not live forever somehow and then rework the difficulty balancing, and as turtletennis said have a win condition.
Loved the game, was nice, quick, and fun! Didn't immediately understand that the boss was the block in the middle, but I figured it out very quickly. Thought the brain animations on the final stage were a really nice touch. The spinning drone lazers seemed un avoidable at times, there were one or two that were off the walk able area and spun across the whole screen. Although it was quite enjoyable having to dodge 4 or 5 at once. It felt difficult but in a good way. Would be an awesome boss battle at the end of a short game.
I agree with bl4st, would've been nice to have check points. Music kept me calm, it's really relaxing music. It's an interesting concept for a puzzle game, would love to see a version with a little more polish and flow. It was quite the twist the first time I saw my red blocks flip like that. I liked watching my blocks fade away into the fog as I crossed over them.
Love it!
I have a few criticisms though. Wish you could see where your mouse cursor was, it makes it a little harder to control when you're not totally sure where the mouse is. Also if the plane could feel a little snappier in its movements that would be awesome! Even if that was balanced back out by the enemies moving faster. I cannot get past the yellow planes, I may try again later but the bullets following you are very difficult, and they're hit boxes are very small. When those tracker bullets pile up they're near impossible to avoid. The exposition dump at the beginning is mildly inconvenient for trying to play quickly. I skipped it mostly, but that still takes a bit. I think I would be more interested if it were in it's own menu item like "Lore" instead of being in the way of fast paced game play. I feel if everything slightly faster it would feel way better to play.
Love the music too!