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Tag: A Game of Life and Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #378 | 1.273 | 1.800 |
Fun/Design | #392 | 1.131 | 1.600 |
Graphics/Animation | #394 | 1.131 | 1.600 |
Music/Sound | #395 | 0.849 | 1.200 |
Theme/Limitation | #399 | 1.131 | 1.600 |
Overall | #400 | 1.103 | 1.560 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
There is a Mafia boss and everyone is on the edge to die
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
A little different to be dodging the people. I was lacking a bit a goal/progression of some sort (but I perhaps just missed it ) and the music was a bit hard on the ears after a while. Thanks for the game :)
The idea is rather funny, but the music unfortunately is very exhausting (had to turn my speakers off) the mechanic that you are meant to avoid the mobs is very unintuitive and should be encouraged by the gameplay somehow. Otherwise, there is almost no stakes.
After reading the story, I thought you were on a time (as in you die in 10 seconds) and have to prolong said timer by killing mobs (each mob adds 5 seconds or somthing) that way the game would feel much more challanging.
Anyways, its a neat little entry and the story is funny.