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Xerxes Tough

83
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3
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A member registered Sep 08, 2021 · View creator page →

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Good effort, solid game. I like the in-depth tutorial! The shooting itself is entertaining and the slow-mo a cool addition. Sometimes enemies were able to shoot me through walls - I suppose there were gaps in the collision boxes?

I bought Speechalo a while back for a different purpose and used it here.

Thank you very much!

It was on my "wish list" if I had had enough time, but alas, I am happy I could at least finish this little demo xD

The camps probably didnt survive long enough for another Warrior to spawn ...

Cool design and smooth gameplay. The bullet guys are so hard to get around. A little variation in their attack could go a long way I think.

Interesting design. The fire runs out fairly quickly, that limits what you can do with the wood. Otherwise nice game!

Such a cool idea and implementation. Love the graphics! And the idea that you can suck the projectiles from the enemy is awesome.

Would still be cool if you the trash would respawn or something (like a person coming out of their house and dump trash on the street or something)

Okay, wow, that is honestly very confusing ... sorry, but you lost me

Thank you!

Thank you!

Extremely cool aestetic in all places, nice idea to begin with. The controls felt good, though sometimes the collisions seemed off and it looks like some boxes were visible. Overall great game!

Very cool TD-style game, very challenging (got it on the 3rd try) I didn't quite get how the "army camps" worked - seemed to me like only one guy came out of it?

Very interesting concept and very hard to master. The arrow lifecycle would me much easier to track if there was any indication which one will be the next to vanish (I lost track of the order immediately xD)

The idea sounds intriguing, and I thought I understood that the numbers corresponded with the position of the letters in the alphabet, but the tutorial said something about words and ... I honestly have no idea how to solve the second part of the puzzle. I tried all numbers, nothing worked, and I dont even know what the correct answers are supposed to be.

Interesting design and cool mechanics. I like how you used minimal controls - it feels somewhat fitting to the games internal limitations.

Absolutely. There is much polish to be done xD But simple things can have a big impact

It was the 4th level I couldnt do (missremembered) - and he skipped on it as well xD guess its really that hard

Its not obvious - a little sound would do wonders I guess. 

Nice game. I really liked the music and it felt very atmospheric. The optics are very busy and confusing unfortunately - couldn't really tell what I was walking on.

The mechanics are solid, though I would have prefered to introduce them one by one (making a torch for the first time, later finding the trap etc) and not be available from the get go.

Interesting concept and very cool implementation of fog of war. It took a long time to find the parts though and without an compass it was easy to wander into the wrong direction sometimes.

Wow, that blew my mind! What an awesome game! I couldnt beat the 3rd level, maybe I missed an obvious solution.

The controls are a bit on the confusing side though, but since there is virtually no harm done (other than to the poor souls of the damned) it wasnt that big of a deal.

Thank you!

Thank you! Yeah, the placement of the audio should be optimized

Thank you!

Actually, the water does cool you down - not immediately, but 3x faster than normal and even while you are shooting. Its in one of the voice-overs, but as you said - they easily get scrambled into one another.

Thanks for your feedback!

That is a very cool idea, thanks for that!

Thanks!

With the hint it worked smoothly. A very quick in-game introduction would have helped me along - then again, I am probably being dense here xD

Oh yeah, not that you mention that xD too subtle for me :D

Really cool entry, lot of fun and very atmospheric. Difficulty is a little high for me old chap, but still great fun to play

Thanks! Yeah, a little headsup on the rockets would have been a really good idea!

Interesting concept. It got tedious to repair every plank - a difference between shooting and placing (like placing multiple at once or something) could improve the flow. 

Totally love the zombie-eats-brain sound xD

Neat art style and interesting use of multi-use. The ufo is a really cool touch. Jumping is still too powerful though imo

nice little experience. Unfortunately, with the enemies not moving they dont feel like enemies, more like traps, if you know what I mean. Some BG music would do wonders as well!

Cool little gem, little rough around the animations from time to time and the enemies get monotonous, but theme and focus are nicely implemented!

Sweet little gameboy-like arcade. I can't see the multi-use aspect though?

Funny little game. Sometimes the collisions were not very obvious - the borders could be more clear.

Thank you for your feedback! The little bell-sound when won was the only thing I could muster in time :/