Dude, this is really cool. I would so love to play more of this. Though, I feel the square is a better sorta "final" boss than the circle is as the circle is easy to control how many projectiles are on screen by focusing one at a time. Love the sounds, love the music, the take on theme is really cool, the art is so simple and clean, and the game is just so satisfying to play. Really well done!
Play Boss Rush
Defeat the Shapez's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #46 | 3.578 | 4.000 |
Theme/Limitation | #47 | 3.578 | 4.000 |
Fun/Design | #48 | 3.690 | 4.125 |
Music/Sound | #48 | 3.578 | 4.000 |
Overall | #48 | 3.622 | 4.050 |
Graphics/Animation | #72 | 3.690 | 4.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Its a boss-rush game, where if you are on the EDGE of bullets you regain mana.
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
I used Python and the Pygame graphics framework!
Which diversifiers did you use, if any?
None.
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