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A jam submission

You're The BossView game page

An endless shooter where you are the boss trying to defend your loot
Submitted by nobleteam — 15 hours, 21 minutes before the deadline
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You're The Boss's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#1982.7493.286
Music/Sound#2392.3902.857
Fun/Design#2462.3902.857
Technical Implementation#2472.2712.714
Overall#2512.3902.857
Graphics/Animation#2882.1512.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You are playing as the boss. You must survive an endless barrage of enemies by using abilities that are capable of sending enemies off the edge of the map.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity/Visual Studio/C#/piskel

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Comments

Submitted

Try improving graphics and add sound effects otherwise it is good, enjoyed playing it!

Developer

I'm glad you enjoyed the game. I had planned on adding sound effects as you suggested but I had run out of time. For the art, I plan on learning how to create better art in the future. Thank you for your feedback, I plan on applying this in the future.

Submitted

eeeeeyyy is a defines the tower disguised as a chest, This fun, the bad thing is that nobody dies xD
Submitted

GG!!!!!!!!!!!!

Submitted

The game is very addicting to play! Couldn't stop playing for 10 minutes. It was a slow start but it became challenging as time went by. Maybe you could've made it more difficult by also making the enemies come from the bottom and top.

Developer

It's great to hear you liked my work! Your suggestion on adding more routes for enemies is something I will surely implement on future projects.

Submitted

A couple of things to help with your game:

  • Add  in more varied attacks to help sell the idea that you're playing as the boss. Nice touch on having a cooldown on the shockwave one, though.
  • Have the shockwave kill the heroes rather than just pushing them away. Add up the points based on how many you kill.
  • Add in an unconventional enemy that would help invalidate the player's safety by just standing still and therefore, cheesing your game.
Developer

Thank you for your insightful feedback. I will consider these the next time I make something similar to this.