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Past due's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #324 | 1.838 | 2.600 |
Music/Sound | #343 | 1.414 | 2.000 |
Technical Implementation | #351 | 1.556 | 2.200 |
Overall | #364 | 1.527 | 2.160 |
Theme/Limitation | #364 | 1.556 | 2.200 |
Fun/Design | #381 | 1.273 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
It´s about an office worker that has to deliver his work before the boss finds him and before the time finishes to go home(on the edge of being fired).
Team Size
Quartet (4)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
In a song, 8 bits, my own noise, quick run
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Comments
It's hard to figure out what I'm doing as it's so fast paced that if you try and read your tasks at the beginning, you're immediately punished. The dudes move so fast that it asks a lot of the players to be able to understand what to do, remember the information, and not get caught once. On the bright side, they do seem to have a consistent pattern to them, so I'm sure in time I could beat it, but I can't at this current moment. It looks pretty good and it seems like it could be a lot of fun if it just slowed down a little
After about 3 seconds you are "past due" - doesnt count as a game for me.
The visuals are nice, the sound is okay, maybe a bit obnoxious, but okay.