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The Samurai Of The Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #243 | 2.404 | 3.400 |
Technical Implementation | #250 | 2.263 | 3.200 |
Music/Sound | #259 | 2.263 | 3.200 |
Overall | #274 | 2.234 | 3.160 |
Graphics/Animation | #277 | 2.263 | 3.200 |
Theme/Limitation | #313 | 1.980 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
It has a boss that you fight towards the right of the map. The game takes place at the edge of Japan.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
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Comments
Nice game, the graphics are simple but good!
I think it would have been great to have some background music. The thunder sound, when a lot of effects were applied in short succession, should have been limited a bit (not executed at each single effect) to avoid too much noise. It would have been also easier to understand how much damage you did to enemies if you also had an indication of the total health (and not only the remaining one).
It's a short and pretty fun game to play, and every time you replay, you can go in with some new upgrades which is pretty cool. My only critique would be that the lightning from the boss can get very loud. Other than that, it looks really cool, controls well, and it has some rather satisfying sounds
The effect were really engaging. The different powers gave the player something to aim for. This game is overall very fun and addictive!
Loved it!
It was a lot of fun and it made me want to play it again. If this was updated i'd love to see the upgrades be more impactful and more varied combat.