Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A Poorly Designed DungeonView game page

Fight the Quetzalcoatl, but don't fall through the floor!
Submitted by CG Smoothie — 9 hours, 57 minutes before the deadline
Add to collection

Play game

A Poorly Designed Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#2662.3723.750
Theme/Limitation#3271.8973.000
Overall#3431.7082.700
Fun/Design#3561.5812.500
Music/Sound#3591.2652.000
Technical Implementation#3621.4232.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You Fight an Aztec Monster, a Quetzalcoatl (boss) in a Crumbling Dungeon (on the edge)

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It may be a little scuffed, but it still holds the key to a pretty cool game. I actually don't mind the controls. Moving on a tile based system makes it a bit easier to plan your moves, which as time goes on, would be very helpful when you've lost a lot of the platform. Maybe some of the bosses attacks could damage/remove some tiles? (If he already has one, I didn't see it. He was dead long before). I'm curious to see what comes of the post-jam update

Submitted

The art is good and the concept is unique, but the controls feel quite bad to control and I experienced a bug where I fell into a hole when I started a new game after dying.

Hope this game improves after the jam!

Submitted

OK, keeping in mind this is a scuffed version:

The boss fight is super easy. Like, far too easy. I consistently defeat it without moving at all, and it doesn't feel like much of a challenge. But the idea of fighting a boss on a crumbling dungeon floor is good.

At first I thought the absence of sound effects wasn't a big deal, until I realized the music is rather short and doesn't loop. This would be a major improvement.

I really dig the visual style, though you might want to make the boss and its bullets stand out a little more, with a black border for instance. The game is readable as such, but a little more contrast wouldn't hurt.

Anyway, good job!

Developer

Dang, I can't believe i forgot to loop the music🤦‍♂️

Yeah I plan on adding more stuff once the voting's over

Developer

This version is very scuffed, I'm going to be updating after the rating Period