really enjoyed this one, controls and visuals are very elegant, i think you should tone down the particles, as it makes it confusing to see what is going on in a collision. Also would be nice if the particle movement was more consistent, would make it easier to plan out big contraptions.
A neat idea, I liked building the cities, however I didn't really understand what I was doing most of the time lol. I think the card descriptions could be shorter and simpler.
It had some unique ideas, but it was too confusing for me to understand :(. I liked the aesthetics, it was similar to the 2024 rougelike hit "Balatro".
A cool idea with neat visuals, but the execution could have been better. I got caught in a negative feedback loop of spending all my money every day to unclog one of my buckets :(
Very clever puzzle game! I liked how the game teaches you the mechanics without any text, well done on that. I feel like the scale on the left side could have been moved closer to where the blocks spawn, as I only noticed it a few levels in. Good job on this game!
Great game, art style is great and the game itself is enjoyable. My only complaint is that turning to look in a direction is rather clunky, (unless its an intentional part of the game, then it's okay).
Not sure if this happened in the older versions, but when I relaunch the game all servers (satellite and in the base ) get fixed. This is kind of annoying since I want the free points for fixing the servers.
Actually very enjoyable! Though the gameplay gets a bit repetetive (maybe a couple minigames instead of just the 1). Grappling all over the place was very satisfying.
Its a silly concept, I enjoyed it but the movement felt a bit jank, and its quite odd that you have to touch the fire to ignite a man instead of the man touching the fire, also an animation or clearer indication of you getting the person into the fire would be nice. Neat game