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Silenceman

253
Posts
6
Topics
8
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A member registered May 12, 2021 · View creator page →

Creator of

Recent community posts

Follow the red eagle unto the taiga

Who you think I am? Who you want me to be? True Thug Mc

incredibly polished and great visuals. good job!

cool game with great visuals, would be nice if you could keep your vehicle after  failing and restarting

Cool visuals and fun gameplay loop, though getting started was a bit confusing to figure out

really enjoyed this one, controls and visuals are very elegant,  i think you should tone down the particles, as it makes it confusing to see what is going on in a collision. Also would be nice if the particle movement was more consistent, would make it easier to plan out big contraptions.

A neat idea, I liked building the cities, however I didn't really understand what I was doing most of the time lol. I think the card descriptions could be shorter and simpler.

I made the infinite ikea 

Very simple concept, but works extremely well. Had a lot of fun with this one

It's nice and simple

It's cute, not much to do though

It was a neat idea, I like how each level gets progressively bigger. I can see the islanders inspiration lol

The style is wondrous, the puzzles were creative, though a bit simple. I think the only major issue I had was with the brothers level.

It had some unique ideas, but it was too confusing for me to understand :(. I liked the aesthetics, it was similar to the 2024 rougelike hit "Balatro".

A cool idea with neat visuals, but the execution could have been better. I got caught in a negative feedback loop of spending all my money every day to unclog one of my buckets :(

A neat idea, though incredibly short. I would suggest coloring or labeling the red orbs to make it less confusing what they do.

Very clever puzzle game! I liked how the game teaches you the mechanics without any text, well done on that. I feel like the scale on the left side could have been moved closer to where the blocks spawn, as I only noticed it a few levels in. Good job on this game!

Great game, art style is great and the game itself is enjoyable. My only complaint is that turning to look in a direction is rather clunky, (unless its an intentional part of the game, then it's okay).

Pretty enjoyable, I liked the style and overall gameplay. But gets quite repetitive after a while.

Not sure if this happened in the older versions, but when I relaunch the game all servers (satellite and in the base ) get fixed. This is kind of annoying since  I want the free points for fixing the servers.

0.8c fixes it

New times axe is best +

Fortune, ate!

(1 edit)

made it with godot 3, you can check the credits to see what other programs were used

Time to bed

Actually very enjoyable! Though the gameplay gets a bit repetetive (maybe a couple minigames instead of just the 1). Grappling all over the place was very satisfying.

It's neat, bug testing as a video game. The best part is that you don't know if any bug is intentional or not.

It was enjoyable, the art style was unique, though the camera controls could use some work.

It was fun to play! Good and silly gameplay.

It was nice, I loved the visuals, even though the game itself is quite easy (you can just rush with the butterfly piece). Good work!

It was fine, I managed to softlock the hero by continually luring him down and attacking him with enemies though lol

Strange game. the difficulty is a bit extreme though.

Its quite short and sweet, I enjoyed it though.

Satisfying chaos simulator, but nothing much to do. (Also if you push a box into your coworker they make it vanish O_o)

Very polished! I loved the visuals, though the gameplay puzzles quickly overwhelmed my small brain :(

I liked it, it was simple to understand and fun to play. Being able to speed up the game is a nice QOL feature.

Good polished game, though I feel the hitbox on unpoltergeisting items could be bigger

Its cute! The gameplay feels satisfying, though I don't get why Mother kept waking up.

Its a silly concept, I enjoyed it but the movement felt a bit jank, and its quite odd that you have to touch the fire to ignite a man instead of the man touching the fire, also an animation or clearer indication of you getting the person into the fire would be nice. Neat game

It was quite confusing, I had no clue what I was doing.

Loved it! It was very unique, and I really enjoyed how you have to survive your own attacks.