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The Boss VimJam 2 Boss [8 Bits to Infinity]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #372 | 1.131 | 1.600 |
Graphics/Animation | #384 | 1.273 | 1.800 |
Fun/Design | #392 | 1.131 | 1.600 |
Technical Implementation | #392 | 1.131 | 1.600 |
Overall | #398 | 1.160 | 1.640 |
Theme/Limitation | #399 | 1.131 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
the Theme Only
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unreal Engine
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Comments
Well, I played it, but it seems the controls got a bit borked somewhere along the way? D moves you left, A moves you right, and you can't turn the camera directly left or right. If you turn left, you go up/left, and if you turn right, you go down/right. Also, I got stuck in the helicopter the first time and had to reload. I don't know if I missed a button or not as the second time I just pushed things until I was out. I like that it was voice acted though
It's weird to have to download it from google drive. Why not upload it directly to itch ?
Oh it's Unreal. I also uses Unreal and you really should look up on how to reduce the package size. Specially the part about excluding the starter assets. My game is 2D but it's still about 800mb if i don't do this and after the download size is a bit less than 80mb and I learned the hard way that people are not interested in downloading very large games.
https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/PerformanceAndPr...
I’m not too sure what this is but oh boy, 3.4GB is a lot to download
I am literally speechless...
And if you've read even one other comment o' mine you'd know how rare that is.
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