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Tuff Fluff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #2 | 4.353 | 4.353 |
Overall | #3 | 4.147 | 4.147 |
Music/Sound | #4 | 4.265 | 4.265 |
Theme/Limitation | #8 | 4.000 | 4.000 |
Graphics/Animation | #17 | 4.353 | 4.353 |
Technical Implementation | #23 | 3.765 | 3.765 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You chase/fight a Boss pretty much the whole game. Your character in "on edge" and needs the comfort of his bunny friend, to keep his carrot level high enough. If you fall at one carrot aka 1 HP, you are "on edge" and have a stronger attack, but get killed by anything.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unreal
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Comments
Wow, I was not expecting such a high quality game about getting your fluffiness back lol. Everything about this is so polished and wonderful. No bugs at all for me! And I can't believe you managed to get such a well working 2D system working in Unreal which notoriously hates all things 2D. There were so many little details I loved, how there's an animation for shooting backwards, how the boss drops health pickups, how it switches to a skydiving set piece and then the epic final encounter where you just go to town on the guy. I mean, the fact that it has an ENDING just brings me so much joy. I never really got down to the 1 carrot health (not complaining) so i didnt see if the on the edge effect did anything. I really loved this game. I truly think its a perfect score up the board for me. Excellent work!
Thank you !!! I'm glad it went smoothly for you :D
Unreal's 2D gets a bit clunky at times, but it works. I'm still able to use the non graphics features that I like :)
As for the 1 carrot, yeah, I think it's bit under used because the pay off is not worth the risk as much, it's a bit more present in the hard mode where you have 3 HP (it gives you a "triple shot" that is wider and deals more damage).
Thank you for your nice words and thank you for playing ! ๐
Ok, well I'm glad I left the best for last. This game is great.
The falling section was golden. And that final fight is pure joy. I beat the game in 1 run, which means the balance is great, and I appreciate the carrots getting dragged by the screen so you're always carrying health with you to use to top up.
Complaints:
-The chase sections could have used a little more variety.
-Less control while in the air vs on the ground made precise platforming frustrating.
Thank you Helper man !! :D
I like to give a lot of health pick up to the player, it allows me to have the max health relatively low and have the player in danger of losing with an action they can do to not die (destroy a carrot box) and still having the game relatively easy enough for a jam game. Also gives something to pickup since I don't really have currency or any progression item in the game.
I do agree the chases are a bit bland. The Boss who already doesn't have a lot of possible actions can't do 2 more in chases, being the horizontal movement and the big red beams (cause it could lead to unavoidable hits), so they mostly go up and down and shoot some projectiles. I tried to spice it up with some enemy spawn and some platforming, I probably should've exaggerated the enemy spawn (at least the level 2 chase) so it feels more like a fight with the enemy where the Boss is fleeing. The very first chase is kind of a tutorial for the combat, so I wanted it to be easy, but I should probably have made it shorter since it's super easy and it's the first time you fight the Boss and might not give the best first impression.
As for aircontrol, I set it to 0.95 which is ALMOST like on the ground, but not 100%, you have an eye Wesley haha. I tweaked it when there was only the platforms and nothing to avoid or jump over and it felt right at the moment, but I didn't think to revisit it later. It could've been a good thing to have more control when having to dodge thousands of projectiles while jumping over some damage zone in an auto scrolling camera ๐
Thank you for playing my game !! ๐
very neat pixelart. Its broforce with bunnies, which made me laugh. This has a very cool comedic vibe to it, which I love. The boss music is so cool. This has a mix of broforce, old sonic games, metalslug .. all together in a crazy mix oh this is good stuff, one of my favorites so far. My favorite part was the animated giftbox thing. The ridiculousness of it made me laugh all the way through, this is great work
Hey thank you ! :D
I tried to go for a tuff vs cute and a ridiculous story about the power of fluffyness and a monster who wants it. I'm glad you enjoyed it ! :D
I'm happy you liked the box. At first, I though it didn't make any sense that it was animated... but I like things that bounce and it was cute so I kept it, making the carrot pattern on the wrap wasnt easy, I had to start over like 3 times haha
Thank you for playing ๐
I had some good fun with this one!
A good amount of cohesion and satisfying gameplay for a gamejam submission - well done!
I'm glad you had fun !
Thank you for playing :D
This is cool, and I actually love how the gameplay ties into the theme. Great job!
Thank you for playing :D
GG!!!!!!!!!
Thank you for playing :D
Holy, this game is sooooo goood. The sfx, the visuals, the story, everthing fits together so nicely. Also suprising that it was made in unreal. I noticed two things though: bullets are way too small, and there weren't that many boss attacks, but there were still many phases, so it all felt a bit sameish. But still, I had an amazing time with this!
Hey thank you ! Yeah it was made in Unreal, there's not so many 2D games made in Unreal and my random crash is actually an Unreal bug in it's 2D specific code, so maybe that's why ๐
As for the Boss attacks, I'll have to blame time limitation on that one hehehe. I would probably have needed one more attack, at least for the very last fight. The Boss currently have 5 "Actions": move horizontally, move vertically, shoot projectiles at the player, big horizontal red beam and drop a HP pack (storywise it's the bunny giving it to you, but under the hood it's a Boss action) and I mixed em up based on the Boss encounter, but most of them include all except the red beam that is included only from level 2 and not in chases, maybe I could think of another laser patern or something, or maybe stuff falling from the sky, idk, I'll think about it ^^
Thank you for playing and thank you for your feedback ๐
This was a fun time! Good dialog, and the moving levels were fun and dynamic. There were some bugs I ran into (if the screen scroll pushes you off a platform you float in mid-air, carrots clip into walls sometimes, and the crashes sadly) but yknow, gamejams. Overall really good and well polished. I feel like the "on the edge" mechanic didn't really come up though. I feel like I would've risked it if it happened at 2 HP (in a weaker form) but being at 1 HP is just really punishing for a game you're not familiar with. Oh well, at least the ending gave me a taste of that power!
Thank you for playing ! That's good feedback, I knew about the carrots bug and obviously the crash ๐ญ but I didnt know about the "float off a platform" bug, but now that I think about it, makes sense, I'll look it up !
I agree for the "on the edge", I first though to only make it a narrative thing, that's where I came up with the bunny and all the story, some angry "on edge" tuff guy who needs the comfort of his bunny friend, then I though of a gameplay mechanic, I first balanced the game closer to the hard difficulty, aka 3 HP, but it was too hard, but made more sense at 3 HP. I was planning on adding an easy difficulty, might be a good place to make it so that the "on edge" happens at 2 HP, so we see it a bit more.
Thank you for playing and thank you for the feedback !
Saw this game on the stream today (i'm on a mac so didn't get a chance to play it myself) - but it looked amazing! Love the humour and the storyline, and the gameplay looked really fun and dynamic :D
Thank you ^^
I don't know what to say. It' just good, really good. Hilarious, controls great, wonderful art. Idk how you did this in unreal but, I'm impressed.
Hey thank you ! I'm a C++ programmer and Unreal is in C++ so that's why I went the weird route of making a 2D game in Unreal ๐
Thank you for your kind words and thank you for trying my game ๐
The whole story of the game is brilliant and very funny. Gameplay was great. Really good job!
Thank you for your kind words ๐
Thanks for trying my game ! :D
The fluff is Tuff on this one. Really nice! Good job!
Thank you for trying it out :D
wow the controls are so smoooth, what a joy to play.
I felt the game was really balanced, liked the narrative.
That falling section was awesome.
Good job!
Hey thank you ! I was trying to give a change of pace for the 3rd level, so it's not too repetitive. I'm glad you enjoyed it :D
Thank you for playing :D
loved the game well made and i liked the boss battle it was fun good job
Thank you for playing ! :D
Great game! good job!
๐
Thank you for playing !
Press S to pet fluffy!
Fun and polished game, only crashed once!
I felt like it was missing a fall through on the platforms, holding down to fall through.
But it was a good game, and no one lays a hand on fluffy!
Hey thank you ! There's actually a fall throught, you need to press S and jump, but I probably could've made a better tutorial for it. It's quickly mentioned in the same tutorial box than the crouch and it's a bit "wall of texty", I should probably improve that.
Thanks a lot for playing ! And thank you for helping Fluffy !! ๐
Fun game with a lot of content and polish. The twin stick controls felt great to use. The final boss phase with the powered up gun was a fun way to end.
Thank you :D
I wanted the final to be all about a satisfying way to kick the Boss's butt for a last time and taking revenge for Fluffy ^^
Thank you for playing !!
You really nailed the platforming movement on this, and it was a really well scripted boss battle! Totally did a great job on everything. I absolutely loved how powerful you get at the end when you're reunited with your fluffy friend! Cheers :)
Thanks a lot ! :D
I was aiming for a satisfying ending with "Fluffy" being part of it, I'm happy that you enjoyed it :D
Thank you for playing !!
This is game got one of the highest ratings I've given in the jam so far because it was so well polished and fun to play. I love the art style and the little touches like being able to see the dynamite in the jellyfish enemies was such a nice touch! The fact that the character has different sprites while shooting forward whether moving forward or backward is a lot of extra work, but that backward running and firing forward animation is so nice. I chuckled each time I saw it! And I know this is a little thing ... but those grass tiles are really well done.
I would recommend adjusting the players bullets. For him looking so macho and us players wanting to live that power fantasy, actually firing bullets felt kind of dinky. They're small and slow and the sfx with them aren't very juicy. I'd make them faster with a more powerful look and you could accommodate the game balance by just reducing their overall damage. I loved that when I first encountered a spring you didn't force me to pause for the text box. Really appreciated, but in the rest of the game I wish I could speed up the dialogue interactions. As much as I love all the art, I think you could have gotten away without a black outline for the player and instead used a really dark shade of that part of the player, so dark blue outline on the jeans, read on the shirt ... you get it. He almost seemed out of place, well not him, but the outline around him. I don't think it's necessary to track him well.
Clever twist of being on the edge putting you in rage mode. It was satisfying to fire that flurry, so I'd find myself taking damage just to get there. Overall, this is really well done and a super impressive effort from a solo dev. Great work!
Thanks a lot and very helpful feedback. I could probably try to get ride of the outline or at less make it a colored outline. And someone else also said the bullet was slightly small.
Thanks a lot for playing my game ๐
This game is so beautiful. Everything is pretty much perfect except the crashing issue (and the hard difficulty could be a bit harder). My favorite part is definitely the adorable bunny animations.
Hey thank you for your kind words ! ๐
Difficulty is a bit hard to balance, a lot of people told me that the difficulty was too easy so I created the hard, but then I saw people struggle on the normal difficulty too haha. I could make a super mega hard difficulty ๐
Thank you for playing !