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DOOMSDAY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #264 | 2.214 | 3.500 |
Graphics/Animation | #321 | 1.897 | 3.000 |
Overall | #326 | 1.834 | 2.900 |
Theme/Limitation | #327 | 1.897 | 3.000 |
Technical Implementation | #347 | 1.581 | 2.500 |
Fun/Design | #356 | 1.581 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
This game involves one long boss fight, but you also play as a Supervillain boss. The edge of the stage is lethal, and the recoil of your weapon is massive. As a result you have to set up forcefields on the edge before you fire to block yourself from being blown off the edge of the screen.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
None
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Comments
Wow, this is a really cool boss-fight! I like the visuals and the audio very much. The controls you need to get used to, and the screen sometimes is a bit to crowded. I couldnt figure out how to aim, so I always stood in the middle and shot upwards. It was unclear how many times you needed to hit him. Other than that, very beautiful and fun entry!
Thankyou so so much for checking it out. And I am really glad you enjoyed it.
Yep the aiming is abit unusual in that its on the same keys as movement like the old school shooters like contra/probotector.
Ah and yes good point about it not being clear about how many times you have to hit him. I did plan to add a health bar for him which would have been quick to do but I kind of left it too late in the end hehe.
Thanks so much for playing, and for your feedback.