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Volcan-NOPE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #361 | 1.556 | 2.200 |
Theme/Limitation | #382 | 1.414 | 2.000 |
Overall | #391 | 1.216 | 1.720 |
Fun/Design | #392 | 1.131 | 1.600 |
Technical Implementation | #392 | 1.131 | 1.600 |
Music/Sound | #395 | 0.849 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
player goes from edge to edge. And there's a boss ... buggy, but it's a boss !
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
After hitting a falling rock I seem to just sit there? Rock keeps moving but I don't unless it hits my head. I'm assuming that's one of the bugs you know about. Could do with a few less enemies and/or maybe a way to hit 'em as I tend to hit them before I can really see or they swarm me leaving me no room to escape. As the other's have said, I see the start of a really fun and interesting idea, just needs some more refinement to get there. Good job on releasing though. When I tried my hand at the first VimJam, I bailed out in fear cause I I had nothing done, and what I did do wasn't interesting. You're off to a better start than me. Nice work
You got a good start here just needs a little more tlc :D
Interesting concept.
I think the instructions for controlling the jump angle w/ the mouse should have been first w/ the space to jump. I kept falling in the lava for a minute b4 figuring it out on my own.
Having something like an arrow to indicate the angle would have been really helpful.
It's a little too hard, esp when I keep getting stuck, so I was unable to get to the boss.
I can see the potential tho. This could've been a more fun game with a little more polish. Game jam's are hard.
Thanks for your reply. I ran out of time due to a lack of organisation. I didn't manage to make the arrow, which seemed simple tho :(