Calling all Jammers who created a Mac build of their game.
I'm trying to run down an issue. At first I thought it was just my own problem with Xcode and GMS2 and me not properly implementing it. But then I came across another jam submission that had the same error, but that user also used GMS2. But then I just came across it with a Godot build.
So ... was anybody in the jam able to make a Mac build that other people can play. And I don't mean the export ran fine on your machine, because I could play it own my own machine, just not any other Macs ... including other Macs in my own house!
Some screenshot examples: