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Issue with Mac Builds for all Jammers?

A topic by EndmarkGames created Sep 24, 2021 Views: 63
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Submitted

Calling all Jammers who created a Mac build of their game.

I'm trying to run down an issue. At first I thought it was just my own problem with Xcode and GMS2 and me not properly implementing it. But then I came across another jam submission that had the same error, but that user also used GMS2. But then I just came across it with a Godot build.

So ... was anybody in the jam able to make a Mac build that other people can play. And I don't mean the export ran fine on your machine, because I could play it own my own machine, just not any other Macs ... including other Macs in my own house!

Some screenshot examples: