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A jam submission

Space Station EscapeView game page

Escape before the station is engulfed in flames
Submitted by Adam Fowler (@AdamFow1er) — 19 hours, 26 minutes before the deadline
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Space Station Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#1362.4043.400
Graphics/Animation#1522.2633.200
Theme/Limitation#1602.2633.200
Overall#1741.9802.800
Music/Sound#1791.2731.800
Fun/Design#1811.6972.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
The fire extinguisher is both the method to remove fire and move around

Team Size

Solo (1)

Completeness

Unfinished Prototype

What tools did your team use to construct the game?
Godot, Inkscape, Tilesetter

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Comments

Submitted

Overall, it was pretty decent. I thought the art was good and colourful. I liked the look of the fire and the fire extinguisher for sure. But the timer combined with the pacing was a bit too slow. I found that it took almost 3 minutes to get to 100% if you don't move. So it's virtually impossible to lose, unless you are trying. Not that, that is necessarily a bad thing, but I felt like there needed to be more to do, and maybe have some consequences for being in the fire. Maybe if it slowed the movement and effectiveness of the fire extinguisher, I'm not sure. But something. I like the feel of the movement though! The game nailed how I image being propelled through a zero-G space station might feel like. Keep it up!

Submitted

It's good, but drags on for a little bit. I feel like either the rescue timer should be a little shorter or you could give the player some side objectives like protect some important cargo from the fire.
Pretty good anyway!

Submitted

There's promise in this project, despite the lack of audio and bare UI.

It would be nice if the player character animated in response to the movement instead of simply rotating, but the flame effects are quite nice.

From a game-feel perspective, it felt like the extinguisher never reached as far as I thought it should based on how much it propelled the player character back. Also I instinctively avoided the fire for most of my time until I realized there was no actual penalty for getting into the thick of things.