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A jam submission

Ollie: The World DestroyerView game page

This is the result when a robot gets out of control.
Submitted by M77mdsD (@MDevlog), kafe6345, Bakobiibizo (@bakobiibizo), AproposRobin — 17 minutes, 47 seconds before the deadline

Play game

Ollie: The World Destroyer's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#114.0404.040
Overall#133.7923.792
Technical Implementation#143.7603.760
Theme/Limitation#243.7203.720
Music/Sound#253.6003.600
Graphics/Animation#283.8403.840

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
Player uses a hammers that can attack, be throwen and activate machines.

Team Size

Quartet (4)

Completeness

Demo / Vertical Slice

What tools did your team use to construct the game?
Godot

Which art and audio did you / your team NOT create?
All Assets except the font (Pixel Musketeer) are created by the team

Which art & audio did you / your team create BEFORE the jam started?
All Assets are created in the jam time

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted(+1)

Really like the concept here, overall good game.

Developer

I'm glad you enjoyed!

Submitted(+1)

Big fan! Theres a lot here, and i gladly would have played it for longer! Fun mechanics, satisfying feels! I did find it a little jarring when activating the heater, i would have liked to "hit and run"! Very nice work overall guys. Id be proud! great submission

Developer

Thanks Glad to hear it! We will keep that in mind as we plan to update after the jam!

Submitted(+1)

First off, the art here is absolutely beautiful. The pixel art is really impressive! The swing animations and general feel of the game are incredibly smooth. Other than the switches blending in a bit with the background, everything had a really distinct and crisp look.


Gameplay wise the game feels great to play with really smooth controls, though I have to say I was playing on a laptop and the track pad just doesn't quite cut it on some of the later levels. On the level where the teleporters get introduced, the last throw was nearly impossible to make. Obviously this is more my fault than yours, it was just something I wanted to mention since I wasn't quite able to beat the game lol


Excellent work you guys!

Developer

Thanks for the feedback! We will be sure to look into keeping controls into mind when we update!

Viewing comments 23 to 21 of 23 · Next page · Last page