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Ollie: The World Destroyer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #11 | 4.040 | 4.040 |
Overall | #13 | 3.792 | 3.792 |
Technical Implementation | #14 | 3.760 | 3.760 |
Theme/Limitation | #24 | 3.720 | 3.720 |
Music/Sound | #25 | 3.600 | 3.600 |
Graphics/Animation | #28 | 3.840 | 3.840 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Player uses a hammers that can attack, be throwen and activate machines.
Team Size
Quartet (4)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Godot
Which art and audio did you / your team NOT create?
All Assets except the font (Pixel Musketeer) are created by the team
Which art & audio did you / your team create BEFORE the jam started?
All Assets are created in the jam time
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Comments
Really like the concept here, overall good game.
I'm glad you enjoyed!
Big fan! Theres a lot here, and i gladly would have played it for longer! Fun mechanics, satisfying feels! I did find it a little jarring when activating the heater, i would have liked to "hit and run"! Very nice work overall guys. Id be proud! great submission
Thanks Glad to hear it! We will keep that in mind as we plan to update after the jam!
First off, the art here is absolutely beautiful. The pixel art is really impressive! The swing animations and general feel of the game are incredibly smooth. Other than the switches blending in a bit with the background, everything had a really distinct and crisp look.
Gameplay wise the game feels great to play with really smooth controls, though I have to say I was playing on a laptop and the track pad just doesn't quite cut it on some of the later levels. On the level where the teleporters get introduced, the last throw was nearly impossible to make. Obviously this is more my fault than yours, it was just something I wanted to mention since I wasn't quite able to beat the game lol
Excellent work you guys!
Thanks for the feedback! We will be sure to look into keeping controls into mind when we update!