Fantastic work. Everything tied together really nicely and felt good. Is there a way to re-edit your level after finishing it? I found that after completing the level, it copies it to the clipboard and then you can't go back in and tweak it (I'm sure I just missed something). I watched treblig-punisher's twitch stream and saw some of the improvements and changes made, looks awesome! I'm excited to see more from this. Keep it up!
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Build Break Go!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #2 | 4.273 | 4.273 |
Technical Implementation | #3 | 4.000 | 4.000 |
Overall | #3 | 3.945 | 3.945 |
Music/Sound | #12 | 3.818 | 3.818 |
Theme/Limitation | #22 | 3.727 | 3.727 |
Graphics/Animation | #22 | 3.909 | 3.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Assets from player made levels are collected and reused in more levels.
Team Size
Completeness
What tools did your team use to construct the game?
Gamemaker, Github, Clip Studio Paint, Affinity Photo, Affinity Designer
Which art and audio did you / your team NOT create?
The menu song is part of the Space Music pack.
Which art & audio did you / your team create BEFORE the jam started?
Level edit song and normal gameplay song made by Mightyjor prior to the jam start.
Comments
honestly amazing!!! like how?? TEN DAYS how did you do this in ten days ?? i am just amazed and confused lol
Yooo the artwork is great! The player character reminded me immediately of Rayman and Jazz Jackrabbit and I was into it! On top of being a really nice run and gun platformer itself, it’s very impressive how you made all of these tools in such a short time, and on top of that, made them fairly intuitive.
I noticed a couple of things, like having 2 goals in my hand at one point (no major bugs, just ignores the second one when I try to place it) and the close button for the shop being behind the window instead of in front. Other than that I enjoyed the experience and hope to see more of it!
Oh man, thank you so much for the kind words! truly warms my heart to get so much love for my art <3. I am beyond happy with the reception of the game in its current state. There's a lot of things we wanted in the game that didn't make it, but that we're now getting to add it. Most of the programming was done by Jor. By the time I joined Alot of the game was already in place, so i had to make sure I delivered, and as you can see, we've gotten nothing but love from you guys.
Thanks a lot for playing Mavvy!
Awesome and unique game idea! I love it! Reminds me a bit of Mario Maker or the brilliant Ultimate Chicken Horse.
The movement and gun play feel pretty good. It's fun moving through levels. I think there is a lot of potential to turn this into a proper game with more Objects and Enemies and Challenges.
The UI was a bit tricky to understand. Some tooltips or explanations would have been nice but it was manageable to build and play levels.
The visuals are pleasing. I really like the player character and the snail. Destructable terrain is a nice touch and makes shooting even more interesting because it would totally no help you destroying the platform you're standing on :D
Cool game! Well done!
It's really cool that you went for making and sharing your own levels for a game jam, that shows a lot of technical prowess and ambition! Nice work!
I loved the idea of destroying other peoples level and using that to build your own. Graphics and songs were juicy and added to the experience.
I wish we could adjust the tiles property better, it's a permanent upgrade which makes it hard to design easier or harder parts.
Well done!
"I wish we could adjust the tiles property better, it's a permanent upgrade which makes it hard to design easier or harder parts."Thank you! We'll take this into condieration! There are some cool things I've been wokring on, so make sure to give both me and mightyjorn a follow for more cool things!
Thanks a lot for playing!
i had fun making my house in this game. really makes me feel like im in new york. i like that i was able to make the level for once instead of dying in a level i know nothing about
Hi, loved the general aesthetic and design of the game. I found it a bit hard at first to work out what each block type did, but once I did I really enjoyed it.
However, I did run into a bug where I tried removing a crystal and it completely crashed the game.
I also struggled a bit to see how it relates to the theme "Multi-use" or indeed "Turn up the Heat". *
Overall, I think its one of the best games in the jam, it is just unfortunately too buggy at the moment.
* Just as an fyi, I'm being more critical in this comment because I noticed you're a more experienced dev and I believe your game really has potential.
Thanks! Yeah we really worked our butts of on this one for it to look polished. That stinks you got a crash, I’ll have to look into that. Regarding the theme and restriction, multi-use is due to the fact that you collect the parts of other players levels to use in building your own, so all the levels are more or less recycled. And turn up the heat leans into the Mario maker trend of making super hard levels, where your level gets a heat rating based on how complex/difficult it is and then you share with the community.
Thanks for checking it out and I’m glad you had fun!
Great concept lot's of fun. Awesome idea for sharing with a community during a game jam, nice and simple copying the clipboard data.
Although I had some bugs I think? If I died to a slug on a level you made it takes me to an empty editor with the same heat level and name as the one I was playing. Shooting anything on the L shaped blocks is impossible because it only detects that game object first, so you can't shoot anything sitting on that block until it's destroyed first.
Otherwise great work, something different.
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