Play game
RushHell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #105 | 2.818 | 2.818 |
Technical Implementation | #127 | 2.545 | 2.545 |
Graphics/Animation | #150 | 2.273 | 2.273 |
Fun/Design | #151 | 2.273 | 2.273 |
Overall | #157 | 2.200 | 2.200 |
Music/Sound | #188 | 1.091 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Controls are used on multiple instances of play.
Team Size
Solo (1)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Unity
Which art and audio did you / your team NOT create?
All
Which art & audio did you / your team create BEFORE the jam started?
None
Which diversifiers did you use, if any?
Quick Run
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is an ambitious idea. Not being able to shoot and move in different directions is a bit frustrating, but I managed to survive until 4 instances. The world splitting is quite cool, but it's not really possible to focus on more than one at a time. It's definitely a unique interpretation of the focus though. Nice work!
The idea is good and visually ok, but I feel it's too much, especially when having four at the same time - not only it's super hard to focus on all four at the time, but the rooms are very little, making it difficult to play.
Cool Game, I Really Like It Though It Did Get Hard After A While, Everything Else Is Great ;P