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Stressfull Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #115 | 2.687 | 3.800 |
Technical Implementation | #136 | 2.404 | 3.400 |
Music/Sound | #153 | 1.980 | 2.800 |
Overall | #156 | 2.206 | 3.120 |
Theme/Limitation | #160 | 2.263 | 3.200 |
Graphics/Animation | #180 | 1.697 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Multi use of the same level in order to focus on enemy placement and speed each round. The main weapon also can create temporary platforms in addition to killing enemies.
Team Size
Pair (2)
Completeness
Complete Game
What tools did your team use to construct the game?
Unity 3D, Visual Studio 2019 Community, and MuseScore 3
Which diversifiers did you use, if any?
None
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Comments
Love that you both worked together on this! It was pretty unique, and I could see this maybe getting fleshed out further and be a decent aim trainer. Maybe with some more sound effects and some music options for the player to select from. Even incorporating some 'challenge' levels for the player to practice specific skills. Nice work, keep it up!
Hi! Thank you for the kind words. We anticipated having a bit more fleshed out sound track that sped up as the player progressed towards the end, increasing the pressure, but we weren't able to get that done. Good ideas to capitalize on the aim training aspect.
This is one of those games that i genuinely enjoyed. It is a great first game, and he fact that yall worked together is amazing. Cudos
Hello! Thank you so much. My wife and I love the kind words. It's encouraging to get a start with some positive feedback. My wife has been talking so much about different music she wants to write since this jam!
You and your wife did an incredible job you managed to pull off a wonderful creation , your music is amazing your style is wonderful and a unique approach to the theme and focus thanks alot for your submission a well deserved solid rating from me!
Hey! Thank you for all the compliments! We really enjoyed the time together making the game. The hardest part was fitting a theme with about 0% game dev experience. Every idea I thought of was like "I can't do that either....". My wife loved hearing your comment about her song.