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HackermanVRJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #74 | 1.650 | 2.333 |
Theme | #74 | 1.414 | 2.000 |
Overall | #76 | 1.414 | 2.000 |
Overall | #77 | 1.218 | 1.722 |
Fun | #79 | 0.943 | 1.333 |
Gameplay | #80 | 0.943 | 1.333 |
Originality | #82 | 0.943 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Needed a bit more direction on what to tackle first, but a really good effort overall.
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Comments
Really like the idea! Was able to load it up on my Vive but couldn't move around with the motion controllers or the keyboard. Is there a guide to setting up the Steam bindings for it? Haven't had to do that yet for anything so I'm unfamiliar with it.
Anyone with Index (and possibly Vive) has to use the SteamVR bindings UI to bind the joystick action to the joystick as a position action to move.
As crappy as the SteamVR teleporting is, you probably should have stuck with it instead of the smooth locomotion. I imagine great smooth locomotion would take weeks to get right (at least!) I kept clipping with invisible geometry, which I was able to teleport through by using the snap turn. I managed to get myself out of the level, but not into the bossman's room!
Great effort though! It is really tough making it over the finish line (I thought about dropping out twice myself), and your level design and asset use looked great!
Yeah. I didn't actually build the game until I was about to submit it and noticed a bunch of random colliders after I submitted. Sorry about the movement, that was oversight on my part.
ROFL! I had a very similar experience. Built the game about 2 hours before submission and my gestures wouldn't recognize. Frantically pulled out my skeleton because I thought it might have been a performance problem, while also reverting some tweaks to the gesture. Also had a bunch of shaders borked. Lesson learned: build early, build often!
Amen to that.
How do you move around in this? The usual press-trackpad-to-teleport doesn't seem to work (I'm using Vive controllers).
I ran into problems and had to load an old project that didn’t have teleporting implemented yet. I use the Rift S and used the thumb-stick for movement. I am not familiar with the Vive controllers and I apologize for the oversight.
Ah I see, I'll check tomorrow if I can set up some working bindings for the Vive.
I'd be interested in the bindings. I also can't move with Vive.
This is far from pollished. I just tried to get something done.
Why so self-critical?
it’s just my style