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Multiminator Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #27 | 3.222 | 3.222 |
Fun | #28 | 3.000 | 3.000 |
Originality | #40 | 3.222 | 3.222 |
Overall | #46 | 2.778 | 2.778 |
Overall | #50 | 2.759 | 2.759 |
Gameplay | #51 | 2.444 | 2.444 |
Graphics | #69 | 1.889 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I enjoyed the tutorial voice overs! I found the grappling to be a bit touchy at times.
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Comments
I think the voice acting made this really special, and it was fun to mess around in. The movement and object grabbing was pretty buggy on quest, and one of the tutorial levels skipped on its own, but it was still a fun time
The voice acting really made this! It could be a pretty neat game given some polish into the movement (seemed very jittery on my Index).
Our games are actually a bit similar in premise, check mine out when you like!
What an interesting game! But super fast. Hopefully you can flesh it out a bit after the Jam? I really liked the feel of it so would love to see more. Well done on this submission!
Check out mine below when you can too :)
If you play this, all I ask is that you rate it. It can be 0 stars or 5 stars, I don't care, I just want feedback.
: )
HTC Vive User here: works fine with it. The levels where a bit Demo like and too fast scene change. I barely understand what I did and I reached the end :D
Thanks for your submission!
While you are here I've played yours, so please check my game out in the button below. I wonder if you can play it with your headset.
Ok man! Thank you, I'll be sure to play your game!
Thanks, I'm looking foreward to your review and or comment what is good :)
I enjoyed this a lot. The voice acting added alot of character, and I really did feel like a little creation of a mad scientist. Good work, and you had a lot of good functionality in their, seriously impressive.
Check out my entry https://itch.io/jam/vr-jam-2020/rate/637630
Thanks man! Glad you had fun, that's what I want all my players to feel when they play my games : )
The quest version keeps skipping the tutorial levels on its own somehow and grabbing those boxes in the first one (which doesn't skip on its own) behaves very strange. Will try the windows version later.
Not sure what the bug is here, I play it on Quest only. Hope it works better on Windows!
I felt like this game lacked quite a lot of content and had buggy movement. In a game like this I would like to have grappling that swings me around, or fast paced movement; in this game you teleport, and the teleports often stopped mid way.
I think that the enemies could have been built upon, and making the game harder would make it better too. I did not once die to any enemy and I only saw one after the tutorial.
I think the tutorial could have been included in levels, instead of just being a voice that plays one time, have instructions and leave them in a playground type scene.
I think the idea of the game was great; escape and avoid obstacles. However it has to be built upon to be enjoyable. I would not play this game if I had a few hours to play games.
Thank you! This feedback will help me on my game development journey : )