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Blasty Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #55 | 2.373 | 2.600 |
Fun | #57 | 2.373 | 2.600 |
Theme | #58 | 2.191 | 2.400 |
Overall | #62 | 2.373 | 2.600 |
Overall | #66 | 2.252 | 2.467 |
Graphics | #67 | 2.008 | 2.200 |
Originality | #70 | 2.191 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- It looks like you put a lot effort into this! Unfortunately, I downloaded the extra input bindings and tried with both Vive wands, and Knuckle controllers. I didn't get any input outside of the grip. This may be due to the actions.json not being present.
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Comments
HTC Vive User here: starts perfect, but how do I move? Where did you get the Assets?
Good rating sent, because it was sure a lot of work! Thanks for your submission!
While you are here I've played yours, so please check my game out in the button below. I wonder if you can play it with your headset.
Thanks for giving it a go! I've updated the page with a download link to get the latest controller bindings.
The assets used are listed on the main page (mixamo for models/animations, zapsplat for audio, snaps for environment). I made the blaster myself using blender.
Cool! Thanks for snaps, didnt know this. Snaps prototypes in unity asset store look amazing. And zapsplat is also a nice website. Thanks! Do you own many assets from snaps?