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Robochan - Escape platformer with multitool [VR-JAM 2020]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 3.455 | 3.455 |
Theme | #14 | 3.606 | 3.606 |
Graphics | #18 | 3.879 | 3.879 |
Overall | #19 | 3.455 | 3.455 |
Overall | #20 | 3.515 | 3.515 |
Fun | #28 | 3.000 | 3.000 |
Originality | #38 | 3.273 | 3.273 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great job, interesting puzzle mechanics with a cute character!
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Comments
I really think the concept behind the puzzles in the first 2 rooms is great and takes full advantage of being a VR game.
The final room felt more like an escape room, which is not necessarily bad and I see you had to fit more of the multi use tool theme in there, but I really wish I could see more puzzle rooms like the first 2.
I love the graphics a lot too! If I had to give what I think could be a point of improvement, it felt a bit too busy with bright colours to me personally, and I wish the interactible objects would pop out a bit more, since at first I was struggling to tell at a glance what I was supposed to pick up and move around, and what was just static set dressing.
Overall an amazing job!
Good point, the scene had many decorative objects which are not meant to be used in the game. Thanks for your feedback!
The loved the idea! My biggest wish would have been for a cute voice actor to voice robochan and have more dialogue throughout the game. Would give totally Portal type vibes!
Jea would be nice, but didnt had time for that. And also no one to make the voice :D
I liked the first part of the game with guiding robochan via constructing pathways with the tube pieces but I felt like there could have been more use for the multitool as the only times I really felt I needed to use it was to break the blocks in the 2nd stage of the first part. I agree with another user that the second part of the game felt very different from the first part and I personally left the game wanting to do more with the concepts of the first part of the game than the second. I also feel as though the first stage on the first part was a little vague in what it wanted the player to do as the only instructions were to open a simple box so I toyed around a little bit with its lock thingy but like 4 minutes later I saw the funnel and realized I had to get robochan into there as per the tutorial. I think the box instructions are confusing and lessening the amount of interactable objects in the scene would give the player a better idea of what their goal is as oftentimes I wasn't entirely sure as to what the objective was. Another concern with the game which is just really nitpicky is that this game is very easy to cheat, placing my hands though a door, I can teleport past the puzzles and to the exit. In addition to this, I could avoid the puzzles in the first part by taking a tube, putting robochan into the tube then carrying the tube to the funnel and dropping robochan. I really liked the mechanics for platforming with robochan and if you continue this project I would love to see that explored further as there's tons of potential there with obstructed paths, different interactable objects, etc. This was a good project and had passionate work put in but I just wanted to give as detailed feedback as I could in case you continue working on it!
NICE way to cheat! I never thought about putting robochan in the tube and carry him! Brilliant :D
Jea there are many ways to cheat and thanks for pointing them out. I dont have a script for "not walking through walls" or didn't hink about carrying robochan. I guess you find many ways to cheat in all our games. There is no way to check all that within a week.
Jea you need the multitool, but it was hard for me to find an idea where you have fun and also use a tool the whole time. I dont see the point where your hand or a weapon with 3 bullet types is your multitool. Thats not a tool in my meaning.
Never the less, thanks for your huge message! Was the game fun thou?
Yeah, I enjoyed it!
It took a bit of time to learn the mechanics, however you did an amazing job with this game. the level of detail is astonishing, the cute little robot ball is my favorite part. i can tell that a lot of time was put into this and i think that if you worked more on this game it could even release as a game on steam. great work
Thanks for your kind words. It was a lot of work and testing, jea :)
That second part is a bit of a break from the first bit, but I finished the game and had some fun :D Hint 3 was below my floor btw, I figured it out though ;)
Jea I hadnt the time to make a whole new level in the secound bit. Prioritize your tasks, to get finishj :D
Great game! Loved the concept and fits the theme very well. Only suggestion I have is to prevent the hands from colliding with the physics or getting altered by the speed portal, since it makes it hard to teleport/move when the hand is being pushed away.
Thanks, I keep this in mind the next time or in an update! :)
Great job, interesting puzzle mechanics with a cute character!
Could you figure out any of them? :)
Works great on my Rift, can't go wrong with the standard SteamVR controls / mechanics! Puzzles were definitely challenging, but I enjoyed the experience.
Some feedback:
Overall, great job! I enjoyed testing it out
Wow thanks for this huge answer!
1) jea the haptics are something personal. My girlfriend dont lik it totally, for me its ok in this heaviness.
2) Thanks! Music and colors are one of the most important thing. Feeling sells, not features.
3) Interact with robochan? You have the items to guide him his way, you dont have to interact with hin? What do you mean by that?
4) We used a palette of 4 colors. My designer friend is strict with this and I love it. Jea I should have designed the levels more like "you start and see where the robochan have to go". Distraction is a great tool for immersive the player and stretch the playtime ;-) . In my other game I did this with the teleportareas to limit the player. Thanks for your feedback and suggestions.
Have a nice day!
Really fun and challenging puzzles! Great performance in spite of great graphical details. Perfectly compatible with Oculus.
nice, I'm happy you enjoyed it :)
Loved the hand presence in picking up the tool and nice job with the tutorial! That helped a ton! Have to definitely spend some more time to figure out that first puzzle - puzzles are tough to design and you clearly put a ton of time into it. Nice!
This is pretty fun once you get the hang of it! It is very cryptic in the beginning. It just says "solve this" and has a lot of intractable objects, very few of which you actually need to solve the first puzzle. As it goes on the puzzles get better, though.
Thanks so much for trying out my game and thanks even more for sharing yours! Genuinely fun and a great idea!
https://www.youtube.com/watch?v=xZPFy-qKATo
I had a lot of fun and I thought you might like to see how some random person uses the game.
Incredible for a game made in 7 days!
Robochan and the environment look nice and the levels look different.
Sadly couldn't finish because I couldn't solve the clock puzzle.
I'm not great in puzzle games and I was glad there were hints. The clock puzzle hint was under the floor.
In the first level the music stopped after a while and didn't loop. But minor problems for such an extensive game.
Nice Game !
I really had a hard time to start but things went and I enjoyed a lot !
Thanks for this adventure and these puzzles ! Awesome graphics !
By the way, I was slow and music stop at the end, no Loop (just so you know, I don't know if it's on purpose)
I have an Oculus Quest, with a cable and It opened SteamVR directly, so it works well ^^
If you want me to do some test, you can contact me :)
ATTENTION PLEASE:
We all did a great job with our 7day projects. Please take the time and write a comment on where you've found your Sounds, Models and helpful ressources. I think it will help anyone here.
I've used:
[Sound] Soundsnap.com & leshylabs.com
[3D Models] Unity Assetstore Sci fi & sketchfab & cgtrader.com & Cinema4D
[Coding] SteamVR Plugin & my c# Scripts
This is a good idea, probably worth putting in a new topic on the community tab. I was planning to upload all my assets for everyone to download if they want. So if you start a topic there I'll post links once I have them online.
If you have any ideas how to structure this, I'm glad I can help
Thanks, I started a new topic on the jam discussions and uploaded my assets for anyone to use. Feel free to post your links there too if you like.
Cool game and puzzles well done! I love puzzles so it's an easy 5 star for me.
I also played your previous game you published a few months ago on Itchio, seems like you added the multitool concept into that game for this Jam. Which explains why the game is so polished for 7 days! Anyway still great game, I was just wondering how to make such a great game in such a short amount of time. :D
Hope to see more of this after the Jam, with more puzzles. Keep it up!
Day one: it starts in the afternoon at 7pm, so I plan on my whiteboard for a couple of hours
Day two: implementing a few concepts quick and dirty to check if its working like I think.
Day three: building the first prototype with an beginning and an end in mind. The game should work after the day is over. Not perfect, but anyone should get from begin to end.
Day Four: Girlfriend lets play and then bugfixing and gameplay mechanics. For example in the beginning I had a Button to respawn Robochan, my girlfriend told me it should be eigther on the hand or many buttons all over the place.
Day Five: Tutorial and Credits implementing.
Day Six: A Lot of bugfixing. A looooooooot :D
Day Seven: Nearly dying, because SteamVR stopped working. After that sending the exe to a friend an he played one way through. While he plays we are in Discord an he gives me Feedback and I setting up the itchio page. After that: publish.
Most important: spend at least 1hour a day for the game, because then you keep up the flow. At best: your first 4 hours of the day, because this is where you are most productive.
I have a riddle database with nearly 100 riddles. The pure essence of all the escape rooms in the Google playstore. My girl and I play any and each one of them. If there is a nice riddle, I put it in my database :D
There will sure come new escape rooms. The only shortcut I have are models for scenes. If anyone knows good packs or wanna do a trade with packs, just contact me :)
Very good game, very difficult. Really good job.
Your game is awesome !! I love the mechanics ! Well done !
Works like a charm on HTC Vivce !
Thank you so much! Sounds like a 5 in all? Or is there something you wanna change?
Robochan is so cute! Really gutsy to go with a physics puzzle. I felt the multi-tool could have been incorporated more, but I didn't get past the dark area in room 3. The hint was through the floor and I didn't know how to manipulate anything in the puzzle. Good job overall.
Hm the trick is that the pointers of the clock negate each other in the sequence. At the end there is one number left in each sequence. I maybe should place more hints. It can be really difficult. Sorry
Played on the Oculus Rift S:
I love the puzzles in this game, it's a very unique concept and I like how cute robo-chan is :D
Well done Macchi! This game is 5 stars!
This is really impressive! Definitely the most game-y I've seen among the entries so far. I really like the idea of having this separate sandboxy tutorial area first to get people to understand the controls.
The puzzles themselves are neat, though just from a personal-preference standpoint, I would prefer the various tiles to snap to a grid or something. But I just like my puzzles to be a little more rigid than completely free-form physics puzzles (because in the latter it can sometimes be hard to tell whether your solution just doesn't work, or whether you just didn't execute it well enough). Still a neat game and I also really like the puzzles sprinkled throughout.
Maybe the multitool could see a little more use. I'm pretty sure in the first room I didn't even pick it up at all. Though to be fair I didn't play all the way through, so I can't say whether it becomes more central to the puzzles later on.
Keep up the good work!
In the first room its more like a nice to have. In all further rooms you definately need it to pass the level. Some obstacle remove, some lighting to see important stuff :)