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Gem Thief's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.000 | 4.000 |
Audio | #3 | 3.200 | 3.200 |
Theme | #3 | 3.600 | 3.600 |
Graphics | #3 | 4.000 | 4.000 |
Creativity | #3 | 3.800 | 3.800 |
Overall | #3 | 3.720 | 3.720 |
Judge Ranking | #4 | n/a | n/a |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Positives:
I liked how there was a definite goal. The highlight of this game was the level design. Each area had a definite feel with cool different models.
Negatives:
It lacked gameplay -- finding and putting something in a pouch needs more content to mix it up. It would be better if we would have to sneak around guards / some sort of course. The teleportation movement removed any chance to have this type of content. I also had fps problems which made it harder.
Gem Thief was definitely one of the most polished game in the jam, specifically it had objectives and time limits with good audio feedback and felt like a real game. I couldn't find the damn keycard but I had a sack full of big gems!!!