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Candy Hole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity/Originality | #3 | 4.000 | 4.000 |
Overall | #5 | 3.250 | 3.250 |
Use of Theme | #6 | 3.000 | 3.000 |
Fun | #7 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Interesting idea for the movement, and level traversal! However, the motion was a bit too extra for me. But, overall still a very functional game!
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Comments
Unique approach to locomotion, I liked it! I saw all the warnings in discord, and remembered to play seated. Didn't get sick playing, but I wasn't able to turn at all (index controllers) even after fiddling with the controller bindings in SteamVR. I was able to get a few pieces of candy, but wasn't able to finish the maze.
I had a bit of trouble getting momentum at the beginning, since I kept hitting the ground partway through a swing, but I got a bit better after playing a bit more. It might make players sick, but maybe adding a button to pull the pumpkin towards the grapple point would be something to experiment with?
Overall I'm impressed, I can see you put a lot of work into it. Keep at it!
Kudos for trying to make something unique and experimenting with new approaches in VR! I enjoyed watching your progress on the Discord, and was really excited to finally play it.
I'm sad to admit that I didn't have enough fortitude to play more than about a minute of the game before motion sickness set in and I had to take off the headset. I think it's the acceleration curve of the motion perhaps? I wonder if there could be an alternate way to control the ball using actual body movement so that the brain works out the motion better. Perhaps by tilting the head, or by rolling the hands in a bicycle motion to control the roll of the pumpkin?
Anyway, congrats for finishing your first jam. I'm looking forward to seeing what else you come up with!
I got a little motion sick playing this one, but it still looks pretty solid! I'll give this another play soon but for now I need to give my eyes a bit of a break, sorry!