The shadows are handled by a single shader that I wrote, which affects all the black sprites at once. (That way I can flip sprites horizontally without having to duplicate the sprite with a shadow on the other side.)
For the device, I started with a scan of the real thing, then replaced every piece one by one - the buttons, the purple rim, the stickers, and so on. By keeping the console and the screen as separate items, it's easy to create the full screen zoom effect when you tap the LCD screen.
Comments
This one was enjoyable if not a bit stressful as im not great at these sorts of games but i love the challenge!!!
Great idea, amazing execution. The graphics are extremely spot on feels like i'm actually playing a game and watch
Very nicely finished! How did you create the look of the device, the screen depth/shadows, etc.?
Thank you!
The shadows are handled by a single shader that I wrote, which affects all the black sprites at once. (That way I can flip sprites horizontally without having to duplicate the sprite with a shadow on the other side.)
For the device, I started with a scan of the real thing, then replaced every piece one by one - the buttons, the purple rim, the stickers, and so on. By keeping the console and the screen as separate items, it's easy to create the full screen zoom effect when you tap the LCD screen.