Glad you like!
intellikat
Creator of
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I am thrilled by your enjoyment of this small installment of a much larger epic! And truly, I'm fueled by this most of all when making games. Thank you for taking the time to comment.
Between this chapter and chapter two, I've been working on another game named Pine, which should be completed soon. Chapter two of QFTX has been worked on in the background over the past year, but I'll look to put full focus on it soon.
Hope you like what's coming next!
Thank you and glad to hear! The second, larger chapter of QFTX has been scripted out and I looking to go into development later this year. I'm currently working through coding the second half of an unrelated thriller-adventure named Pine, which is currently in beta testing. Excited for upcoming releases to show you!
You are actually the first to mention the nod to a now defunct video game company from the 80s in the logo... very nice! The second half of the name is also an homage to a certain individual from Preston High School in Idaho...
Thanks for playing and posting! I have the second chapter scripted and designed and am trying to find a coding partner to work with so that is can be implemented in Lua instead of in Pulp, which the first chapter utilised. It's actually pretty hard to find a reliable partner IMHO, even if I've tried to do so using freelancers.
In the meantime, I have been working to complete a separate game in Pulp that should be done in the next month or two.
You're very welcome and thank you so much for your well-wrought and generous post. I always hope that my games and stories are creating memorable experiences for others, and it is support like yours that fuels me to continue creating. I hope you continue on with Guy de Canet in his journey as that epic unfolds.
Hi there. You'll need to find some more air while swimming the final half of the underwater chamber. You'll need a sharp object to find that air, but you won't be able to use your sword as it's too heavy to swim with. Try to use your sword to create a sharp object in the underground meeting room instead.
I like the artwork! And the simple idea of cat and mouse is always an interesting one to work with. I was a bit confused about the goal at first... was this described somewhere and I missed it? The G&W series moved a bit toward two-player games later in its history, and I think there's alot of fun to be had in a simple handheld for two players to play on the bus, while waiting at school, etc. Great job for your first time attempting a G&W game!