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60 Seconds 'Till Fallout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #5 | 3.833 | 3.833 |
Intrepetation of twist | #6 | 3.833 | 3.833 |
Overall | #12 | 3.375 | 3.375 |
Presentation | #20 | 3.000 | 3.000 |
Enjoyment | #20 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone or with a team?
Alone
How did you interpret the twist?
Going back and forward through time
Is your game playable on browser? (WebGL)
Yes
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Comments
I'm not sure if I got stuck in a glitch, but in the first room my interact button wouldn't interact with anything on the screen? It very well could be user error though. I agree with the other user about the mouse sensitivity which sounds like you're aware of.
While the concept is interesting, it did have some bugs. The game could also use some sound effects. The puzzles were challenging most of the time, but I did get thru some by glitching out the box. The game is very Portal-like, which is good.
Is there a way to change the sensitivity?
I’m glad you liked it, I 100% understand the problems when it comes to bugs and sensitivity, honestly the reason I didn’t fix these problems was because of laziness. Sadly there is no way to change sensitivity. For some reason it changes with window size for me. I had poor camera movement implementation and it caused the sensitivity to get weird. I know now that I should just make a slider. If I were to make a larger version of this game I’ll definitely fix all of these issues. As well as a better difficulty curve, now that the jams over I have all the time for play testers. Anyways have a good one.