Here is where participants can discuss modding resources for games. Modding an existing game can often be a better and more efficient option in a game jam than creating a new one from scratch or with a general purpose engine, and plenty of popular game franchises, from Counter-Strike to Dota to PUBG, began as mods. Mods are every bit as acceptable in this jam as original games.
DOOM (1993)
Eevee’s 3 part tutorial series “You should make a Doom level!” is a good introduction for beginner mappers. See also the Editing Tutorials subforum on Doomworld and JP LeBreton’s Doom level editing tutorial.
Editors: SLADE (Windows/OSX/Linux), DoomBuilder X (Windows)
American Truck Simulator / Euro Truck Simulator 2
Resources: SCS Software Official Modding Wiki
Quake 1
Resources: Dumptruck_ds has a helpful Youtube series on Quake mapping with the Trenchbroom editor. Many of the same concepts are applicable to later id Tech 2 and 3 games like Quake 2 and 3, Hexen II, and Daikatana.
Editors: Trenchbroom, J.A.C.K (also supports Half-Life below)
Half-Life
Resources: Valve Official Documentation, see also the tutorials section on Mod DB and the /r/hammer subreddit.
Minecraft
Resources: Mr. Crayfish Youtube tutorials, Forge documentation
Cities: Skylines
Resources: Skylines wiki and r/CitiesSkylinesModding
Hotline Miami
Resources: See Hotline Miami fan wiki
Civilization VI
Resources: See Civ 6 Fandom wiki